Generationship Playtest |
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| Very simple (17%): | ![]() | Very folding (0): | ![]() |
| Icon | Achievement Name | OK? | Progress | Hidden?! |
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First Grid Finish the first Gridstructur |
--- | 7.6% |
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Won a Game Finish the game once |
--- | 7.6% |
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Craft beginner Craft your first interior Item |
--- | 16.7% |
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Mission Finish a shuttle mission |
--- | 3.4% |
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Upgrader Upgrade the moon base |
--- | 3.4% |
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Spinner Let the ship spin to create artificial gravity |
--- | 3.4% |
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Newbie Finish the tutorial |
--- | 9.7% |
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Crew Level 1 Finish the Crew Level 1 Primary Objective |
--- | 11.1% |
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Crew Level 2 Finish the Crew Level 2 Primary Objective |
--- | 7.6% |
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Crew Level 3 Finish the Crew Level 3 Primary Objective |
--- | 4.1% |
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Crew Level 4 Finish the Crew Level 4 Primary Objective |
--- | 2.7% |
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Crew Level 5 Finish the Crew Level 5 Primary Objective |
--- | 1.3% |
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First Crew member Recrute your first crew member and wait till he is on the ship. |
--- | 15.3% |
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A dozen crew members Get 12 crew members at the same time on board. |
--- | 4.1% |
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Survivor Survive 6 months |
--- | 4.1% |
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Survivor Silver Survive the first year |
--- | 2.7% |
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Surviver Gold Survive 3 years |
--- | 0.6% |
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Firefighter Extinguish a fire |
--- | 11.1% |
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Darkness The ships energy drops to zero |
--- | 16% |
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Bad AI Let 10 people die on your ship. |
--- | 2.7% |
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Workshop I Complete 25 crafting batches in one game. |
--- | 0 |
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Workshop II Complete 100 crafting batches in one game. |
--- | 0 |
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Workshop III Complete 500 crafting batches in one game. |
--- | 0 |
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First Circuit Craft your first Simple Circuits. |
--- | 0 |
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Advanced Circuitry Craft your first Advanced Circuits. |
--- | 0 |
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Versatile Workshop Craft 10 different resource types in one game. |
--- | 0 |
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Outpost Established Complete an outpost Hub and at least one useful module at the same outpost. |
--- | 0 |
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Small Settlement I Have 3 completed useful modules at one outpost. Hubs, Landing Pads and Walkways do not count. |
--- | 0 |
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Small Settlement II Have 6 completed useful modules at one outpost. Hubs, Landing Pads and Walkways do not count. |
--- | 0 |
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Small Settlement III Have 10 completed useful modules at one outpost. Hubs, Landing Pads and Walkways do not count. |
--- | 0 |
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Room to Breathe Have a crew member use a service or work at an outpost with safe air. |
--- | 0 |
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Home Away from Home Have crew use eating, drinking, toilet and sleeping services in the Crew Modules of one outpost while its air is safe. |
--- | 0 |
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On a Flying Rock Land your ship on the captured asteroid. |
--- | 0 |
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Moon Rider Bring a supply ship into a closed orbit above the Moon’s surface. |
--- | 0 |
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Soft Landing Land your ship on the Moon. |
--- | 0 |
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Between Moon and Rock Land on both the Moon and the captured asteroid in one game. |
--- | 0 |
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Roundtrip Take the same ship from Earth to the captured asteroid, dock at your Generation Ship, then return to Earth. |
--- | 0 |
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Safe Passage Complete ten crewed flights in a row without a crew death. |
--- | 0 |
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Here to Stay I Keep at least two people safely supplied at one outpost for three uninterrupted days, with no ship landed there. |
--- | 0 |
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Here to Stay II Keep at least two people safely supplied at one outpost for seven uninterrupted days, with no ship landed there. |
--- | 0 |
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Here to Stay III Keep at least two people safely supplied at one outpost for thirty uninterrupted days, with no ship landed there. |
--- | 0 |
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Two Footholds Complete a hub and at least one useful module at both a lunar and a captured-asteroid outpost at the same time. |
--- | 0 |
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First Extraction Mine at least 1 kg of a resource with your own driller. |
--- | 0 |
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Mineral Variety Mine at least 1 kg each of three different resource types with your own drillers. |
--- | 0 |
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From Ore to Steel Produce at least 1 kg of steel with an outpost ore processor. |
--- | 0 |
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Industrial Site Produce at least 1 kg each of steel, copper and silicon at the same outpost. |
--- | 0 |
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Fresh from the Garden Grow at least 1 kg of vegetables and cook at least 1 kg of food at the same outpost. |
--- | 0 |
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Second Life I Recover 100 kg of water through wastewater purification. |
--- | 0 |
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Second Life II Recover 1 t of water through wastewater purification. |
--- | 0 |
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Second Life III Recover 10 t of water through wastewater purification. |
--- | 0 |
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Delivery Arrived Bring cargo to your Generation Ship with a supply ship. |
--- | 0 |
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Regular Supplier Complete three supply flights from Earth that bring cargo to your Generation Ship. |
--- | 0 |
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Home with a Full Load Fly 100 kg of mined resources from one of your outposts to your Generation Ship. |
--- | 0 |
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Crew Away and Back Send a crew member to an outpost and bring them back to your Generation Ship. |
--- | 0 |
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Distribution Network Deliver goods to two different outposts. |
--- | 0 |
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Planning Delegated Have a crew-operated Flight Plan Console complete a genuine flight to its destination. |
--- | 0 |
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Air for Everyone I Keep at least twelve living crew members and safe main-ship air and temperature for one uninterrupted day. |
--- | 0 |
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Air for Everyone II Keep at least twelve living crew members and safe main-ship air and temperature for seven uninterrupted days. |
--- | 0 |
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Air for Everyone III Keep at least twelve living crew members and safe main-ship air and temperature for thirty uninterrupted days. |
--- | 0 |
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Comfortably Settled Provide at least twelve crew members with their own usable bunk and functioning food, water, toilet and sleeping services. |
--- | 0 |
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Almost Like Home Maintain at least 0.3 g maximum room gravity on the main ship and 12 living crew members for 24 hours. |
--- | 0 |
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Everyone Makes It Keep at least twelve crew members safely supplied for thirty uninterrupted days without an owned crew death. |
--- | 0 |
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Well Prepared Keep at least twelve crew members safely supplied for seven uninterrupted days without any external goods delivery. |
--- | 0 |
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Major Fire Put out a major fire of at least four fires burning at the same time without losing a crew member. |
--- | 0 |
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Solar Economy Supply an inhabited outpost for twenty-four uninterrupted hours using only its own solar arrays and batteries. |
--- | 0 |
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Research Level 1 Finish the Research Level 1 Primary Objective |
--- | 0 |
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Research Level 2 Finish the Research Level 2 Primary Objective |
--- | 0 |
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Research Level 3 Finish the Research Level 3 Primary Objective |
--- | 0 |
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Research Level 4 Finish the Research Level 4 Primary Objective |
--- | 0 |
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Research Level 5 Finish the Research Level 5 Primary Objective |
--- | 0 |
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Supply Level 1 Finish the Supply Level 1 Primary Objective |
--- | 0 |
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Supply Level 2 Finish the Supply Level 2 Primary Objective |
--- | 0 |
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Supply Level 3 Finish the Supply Level 3 Primary Objective |
--- | 0 |
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Supply Level 4 Finish the Supply Level 4 Primary Objective |
--- | 0 |
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Supply Level 5 Finish the Supply Level 5 Primary Objective |
--- | 0 |
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Travel Level 1 Finish the Travel Level 1 Primary Objective |
--- | 0 |
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Travel Level 2 Finish the Travel Level 2 Primary Objective |
--- | 0 |
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Travel Level 3 Finish the Travel Level 3 Primary Objective |
--- | 0 |
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Travel Level 4 Finish the Travel Level 4 Primary Objective |
--- | 0 |
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Travel Level 5 Finish the Travel Level 5 Primary Objective |
--- | 0 |
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