Generationship Playtest

Generationship Playtest
NameGenerationship Playtest
ALL achievements80
Overall progress (2%)
Hidden achievements0
Very simple (17%):Craft beginner
Very folding (0):Second Life III



Save the link to your profile and you will see a list of achievements which have the introduction of the profile.
Icon Achievement Name OK? Progress Hidden?!
First Grid First Grid
Finish the first Gridstructur
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7.6%
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Won a Game Won a Game
Finish the game once
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7.6%
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Craft beginner Craft beginner
Craft your first interior Item
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16.7%
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Mission Mission
Finish a shuttle mission
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3.4%
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Upgrader Upgrader
Upgrade the moon base
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3.4%
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Spinner Spinner
Let the ship spin to create artificial gravity
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3.4%
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Newbie Newbie
Finish the tutorial
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9.7%
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Crew Level 1 Crew Level 1
Finish the Crew Level 1 Primary Objective
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11.1%
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Crew Level 2 Crew Level 2
Finish the Crew Level 2 Primary Objective
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7.6%
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Crew Level 3 Crew Level 3
Finish the Crew Level 3 Primary Objective
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4.1%
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Crew Level 4 Crew Level 4
Finish the Crew Level 4 Primary Objective
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2.7%
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Crew Level 5 Crew Level 5
Finish the Crew Level 5 Primary Objective
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1.3%
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First Crew member First Crew member
Recrute your first crew member and wait till he is on the ship.
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15.3%
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A dozen crew members A dozen crew members
Get 12 crew members at the same time on board.
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4.1%
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Survivor Survivor
Survive 6 months
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4.1%
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Survivor Silver Survivor Silver
Survive the first year
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2.7%
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Surviver Gold Surviver Gold
Survive 3 years
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0.6%
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Firefighter Firefighter
Extinguish a fire
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11.1%
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Darkness Darkness
The ships energy drops to zero
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16%
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Bad AI Bad AI
Let 10 people die on your ship.
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2.7%
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Workshop I Workshop I
Complete 25 crafting batches in one game.
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0
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Workshop II Workshop II
Complete 100 crafting batches in one game.
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0
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Workshop III Workshop III
Complete 500 crafting batches in one game.
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0
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First Circuit First Circuit
Craft your first Simple Circuits.
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0
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Advanced Circuitry Advanced Circuitry
Craft your first Advanced Circuits.
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0
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Versatile Workshop Versatile Workshop
Craft 10 different resource types in one game.
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0
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Outpost Established Outpost Established
Complete an outpost Hub and at least one useful module at the same outpost.
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0
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Small Settlement I Small Settlement I
Have 3 completed useful modules at one outpost. Hubs, Landing Pads and Walkways do not count.
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0
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Small Settlement II Small Settlement II
Have 6 completed useful modules at one outpost. Hubs, Landing Pads and Walkways do not count.
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0
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Small Settlement III Small Settlement III
Have 10 completed useful modules at one outpost. Hubs, Landing Pads and Walkways do not count.
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0
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Room to Breathe Room to Breathe
Have a crew member use a service or work at an outpost with safe air.
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0
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Home Away from Home Home Away from Home
Have crew use eating, drinking, toilet and sleeping services in the Crew Modules of one outpost while its air is safe.
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0
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On a Flying Rock On a Flying Rock
Land your ship on the captured asteroid.
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0
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Moon Rider Moon Rider
Bring a supply ship into a closed orbit above the Moon’s surface.
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0
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Soft Landing Soft Landing
Land your ship on the Moon.
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0
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Between Moon and Rock Between Moon and Rock
Land on both the Moon and the captured asteroid in one game.
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0
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Roundtrip Roundtrip
Take the same ship from Earth to the captured asteroid, dock at your Generation Ship, then return to Earth.
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0
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Safe Passage Safe Passage
Complete ten crewed flights in a row without a crew death.
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0
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Here to Stay I Here to Stay I
Keep at least two people safely supplied at one outpost for three uninterrupted days, with no ship landed there.
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0
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Here to Stay II Here to Stay II
Keep at least two people safely supplied at one outpost for seven uninterrupted days, with no ship landed there.
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0
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Here to Stay III Here to Stay III
Keep at least two people safely supplied at one outpost for thirty uninterrupted days, with no ship landed there.
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0
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Two Footholds Two Footholds
Complete a hub and at least one useful module at both a lunar and a captured-asteroid outpost at the same time.
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0
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First Extraction First Extraction
Mine at least 1 kg of a resource with your own driller.
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0
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Mineral Variety Mineral Variety
Mine at least 1 kg each of three different resource types with your own drillers.
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0
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From Ore to Steel From Ore to Steel
Produce at least 1 kg of steel with an outpost ore processor.
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0
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Industrial Site Industrial Site
Produce at least 1 kg each of steel, copper and silicon at the same outpost.
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0
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Fresh from the Garden Fresh from the Garden
Grow at least 1 kg of vegetables and cook at least 1 kg of food at the same outpost.
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0
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Second Life I Second Life I
Recover 100 kg of water through wastewater purification.
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0
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Second Life II Second Life II
Recover 1 t of water through wastewater purification.
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0
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Second Life III Second Life III
Recover 10 t of water through wastewater purification.
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0
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Delivery Arrived Delivery Arrived
Bring cargo to your Generation Ship with a supply ship.
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0
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Regular Supplier Regular Supplier
Complete three supply flights from Earth that bring cargo to your Generation Ship.
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0
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Home with a Full Load Home with a Full Load
Fly 100 kg of mined resources from one of your outposts to your Generation Ship.
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0
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Crew Away and Back Crew Away and Back
Send a crew member to an outpost and bring them back to your Generation Ship.
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0
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Distribution Network Distribution Network
Deliver goods to two different outposts.
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0
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Planning Delegated Planning Delegated
Have a crew-operated Flight Plan Console complete a genuine flight to its destination.
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0
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Air for Everyone I Air for Everyone I
Keep at least twelve living crew members and safe main-ship air and temperature for one uninterrupted day.
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0
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Air for Everyone II Air for Everyone II
Keep at least twelve living crew members and safe main-ship air and temperature for seven uninterrupted days.
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0
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Air for Everyone III Air for Everyone III
Keep at least twelve living crew members and safe main-ship air and temperature for thirty uninterrupted days.
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0
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Comfortably Settled Comfortably Settled
Provide at least twelve crew members with their own usable bunk and functioning food, water, toilet and sleeping services.
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0
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Almost Like Home Almost Like Home
Maintain at least 0.3 g maximum room gravity on the main ship and 12 living crew members for 24 hours.
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0
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Everyone Makes It Everyone Makes It
Keep at least twelve crew members safely supplied for thirty uninterrupted days without an owned crew death.
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0
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Well Prepared Well Prepared
Keep at least twelve crew members safely supplied for seven uninterrupted days without any external goods delivery.
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0
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Major Fire Major Fire
Put out a major fire of at least four fires burning at the same time without losing a crew member.
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0
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Solar Economy Solar Economy
Supply an inhabited outpost for twenty-four uninterrupted hours using only its own solar arrays and batteries.
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0
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Research Level 1 Research Level 1
Finish the Research Level 1 Primary Objective
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0
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Research Level 2 Research Level 2
Finish the Research Level 2 Primary Objective
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0
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Research Level 3 Research Level 3
Finish the Research Level 3 Primary Objective
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0
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Research Level 4 Research Level 4
Finish the Research Level 4 Primary Objective
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0
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Research Level 5 Research Level 5
Finish the Research Level 5 Primary Objective
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0
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Supply Level 1 Supply Level 1
Finish the Supply Level 1 Primary Objective
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0
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Supply Level 2 Supply Level 2
Finish the Supply Level 2 Primary Objective
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0
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Supply Level 3 Supply Level 3
Finish the Supply Level 3 Primary Objective
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0
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Supply Level 4 Supply Level 4
Finish the Supply Level 4 Primary Objective
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0
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Supply Level 5 Supply Level 5
Finish the Supply Level 5 Primary Objective
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0
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Travel Level 1 Travel Level 1
Finish the Travel Level 1 Primary Objective
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0
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Travel Level 2 Travel Level 2
Finish the Travel Level 2 Primary Objective
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0
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Travel Level 3 Travel Level 3
Finish the Travel Level 3 Primary Objective
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0
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Travel Level 4 Travel Level 4
Finish the Travel Level 4 Primary Objective
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0
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Travel Level 5 Travel Level 5
Finish the Travel Level 5 Primary Objective
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0
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