STEAM ACHIEVEMENTS DATABASE |
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Very simple (3%): | Very folding (2%): |
Icon | Achievement Name | OK? | Progress | Hidden?! |
TASTES LIKE CHICKEN Throw Tim to the sharks and try to escape from the ship by swimming |
--- | 2% |
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TASTES LIKE TURKEY Throw Le Clerk to the sharks and try to escape from the ship by swimming. |
--- | 2.1% |
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CRUNCH Finish off the doctor by wringing his neck. |
--- | 2.2% |
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IRRESPONSIBLE Don’t share food with Tim on the ship, let him climb up the tree instead of you and then allow him to drink from a muddy river. |
--- | 2% |
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WOODCHIPS AND FLAME End the game with death from cannonball hitting your raft. |
--- | 2.5% |
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MERRY SWINGS Surrender to the captain and end the game with death from hanging. |
--- | 2.3% |
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TO THE DEPTHS Finish the game on a raft with a doctor |
--- | 2.5% |
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HEARTY SUPPER End the game with death from a giant anaconda attack. |
--- | 2.1% |
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NOURISHING DINNER End the game with death from a crocodile attack. |
--- | 2.2% |
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A FIND Find a blade in the jungles while examining pirate corpses. |
--- | 2.1% |
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BIRD’S EYE VIEW While wandering in the jungle climb up a tree and look around. |
--- | 2.2% |
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AH, IT PRICKLED! End the game with death from a “palisade” trap. |
--- | 2.4% |
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INGLORIOUS BASTARD End the game with death from a spear, trying to attack local inhabitants. |
--- | 2.2% |
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THIS IS MERELY THE BEGINNING OF THE PATH Finish the prologue. |
--- | 2.5% |
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LEAP OF FAITH Jump down from a waterfall during a chase in the jungle. |
--- | 2% |
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FRIENDSHIP Do not abandon Le Clerk in captivity and refuse to escape. |
--- | 2% |
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AXE-TO-HEAD End the game with death from decapitation, refusing to help Dubois. |
--- | 2% |
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EDUCATIONAL MOMENT Give a kick to a little brat in the village. |
--- | 2.1% |
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LIAR During the interrogation, lie about the captain, exaggerating his dangerousness. |
--- | 2% |
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ALLIANCE Agree to help Dubois with the red fort. |
--- | 2.4% |
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BOTTOMS UP! Agree to take a sip out of the little brat’s mug without much arguing. |
--- | 2% |
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“GENIUS” Behave like an idiot during the hike and call Monique with a whistle. |
--- | 2% |
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SOULLESS BASTARD Agree with Monique and leave Tim to die in the jungle. |
--- | 2% |
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PERSUASIVE Convince Monique to send Tim for treatment in the settlement. |
--- | 2.3% |
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KONG Die in a fight with a giant gorilla, fighting alongside Monique’s squad. |
--- | 2.2% |
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NUTCRACKER Die, being devoured by a swarm of rats in underground caves. |
--- | 2.3% |
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STONE TO THE HEAD Die under a cave-in in underground caves. |
--- | 2.2% |
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LIGHT AT THE END OF THE TUNNEL Pass the labyrinth of underground caves. |
--- | 2.3% |
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NIGHT CONFUSION Die by the hand of the horner infiltrator. |
--- | 2.2% |
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VIGILANT Catch the horner infiltrator. |
--- | 2.2% |
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AZYME Make love with Monique by the lake. |
--- | 2.1% |
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LOGIC OF REPRODUCTION Choose the infertile girl to give to the cultists as payment. |
--- | 2% |
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LOGIC OF SURVIVAL Choose the healer to give to the cultists as payment. |
--- | 2% |
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MERCY Give any sacrifice to the cultists, breaking their neck beforehand. |
--- | 2.1% |
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CRUELTY Give any sacrifice to the cultists alive. |
--- | 2.2% |
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SLY SNAKE Convince the captain to allow Rob to participate in the fort defence council. |
--- | 2% |
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HUMBLE Refuse to participate in bathing at the Kumran's celebration. |
--- | 2% |
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WOMANIZER Fully enjoy the bathing at the Kumran's celebration. |
--- | 1.9% |
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SWEET REVENGE Replace the captain and string him up. |
--- | 1.8% |
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BENEVOLENT Replace the captain and put him in stocks. |
--- | 1.8% |
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