STEAM ACHIEVEMENTS DATABASE

DROD: Gunthro and the Epic Blunder
NameDROD: Gunthro and the Epic Blunder
ALL achievements405
Overall progress (5%)
Hidden achievements26
Very simple (41%):First Blood
Very folding (0):But You Can't Hide



Save the link to your profile and you will see a list of achievements which have the introduction of the profile.
Icon Achievement Name OK? Progress Hidden?!
Destructive Mania Destructive Mania
Destroy all broken walls in Glum Cove:6N2E
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16%
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First Blood First Blood
Kill the roach in Outer Walls:1S3E
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40.7%
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Orb Preservationist Orb Preservationist
Strike only six orbs in Outer Walls:2S2E
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23.4%
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A Steady Hand A Steady Hand
Don't turn your sword in The Rasarun Court:1E
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28.1%
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You're Not Alone You're Not Alone
Have at least one soldier survive in The True Court:1N
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25.9%
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Merciful Victory Merciful Victory
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12.5%
Hidden
I'm Not Left-Handed I'm Not Left-Handed
Don't turn your sword in Bractea Town:1E
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14.4%
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A Level Playing Field A Level Playing Field
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11%
Hidden
Timed to Perfection Timed to Perfection
Don't let the queen lay eggs in The Roach Pits:3N
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19.6%
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Backswipery Backswipery
Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E
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19.7%
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Out in the Open Out in the Open
Don't take a tunnel in Drokkendutt's Fortress:1N2E
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17.1%
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Look, No Hands! Look, No Hands!
Don't use your sword in Smuggler's Maze:2N1W
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16.7%
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Lone Soldier Lone Soldier
Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W
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15.3%
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Sword-Only Slaughter Sword-Only Slaughter
Don't use the bombs in Tuenan Armory:1N2E
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8.6%
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Two to Tango Two to Tango
Use only one horn in Inauro Canyon:2N
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8.1%
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Monty Hallway Problem Monty Hallway Problem
Don't enter from the northern entrance in Inauro Canyon:2N1W
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10.6%
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Impressing the Ladies Impressing the Ladies
Don't use any horns in Inauro Canyon:1N1E
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8.1%
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Messing About without Boats Messing About without Boats
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8.4%
Hidden
House Upon the Sand House Upon the Sand
Kill the northern roach before killing all three golems in Golem Encampment:2N
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10.9%
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Last Trapdoor Standing Last Trapdoor Standing
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6.6%
Hidden
Queen Charmer Queen Charmer
Don't drop any trapdoors in Daskeros Tower:1N1E
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7.1%
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Straight to the Point Straight to the Point
Kill all roaches without dropping any trapdoors in Daskeros Tower:2N
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9.7%
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Charge First, Think Later Charge First, Think Later
Clear Daskeros Tower:4N with the blue doors up
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6%
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Single-Handed Clean-Up Single-Handed Clean-Up
Don't turn your sword in Englos Keep:1S
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7.5%
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Master Swordsman I Master Swordsman I
Don't use the horn or the bomb in Englos Keep:1S1W
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7.3%
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Master Swordsman II Master Swordsman II
Don't use the horn in Englos Keep:1S1E
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7.1%
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Stuck in the Mire Stuck in the Mire
Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E
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7.7%
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Time for Elevenses Time for Elevenses
Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors
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11.1%
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A Stab in the Dark A Stab in the Dark
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6.8%
Hidden
Red Means Danger Red Means Danger
Don't step on a red (dirt floor) tile in Inner Chambers:1N
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9.2%
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Going It Alone Going It Alone
Step in the middle before killing any roaches or queens in Inner Chambers:3N2E
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6.3%
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Peaceful Resolution Peaceful Resolution
Don't kill the Tuenan Captain
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11.2%
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Take Five Take Five
PoW:1N - When Gunthro steps on the last door, all five doors must be open
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4.1%
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Not Invited to the Party Not Invited to the Party
PoW:1N1E - Don't use your sword
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4.4%
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Surrounded by Incompetents Surrounded by Incompetents
PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs
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3.8%
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Explorer Extraordinaire Explorer Extraordinaire
Enter the Spider Cave
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7%
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Complete "Gunthro and the Epic Blunder" Complete "Gunthro and the Epic Blunder"
GatEB: Saw the ending and credits
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12.5%
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Master "Gunthro and the Epic Blunder" Master "Gunthro and the Epic Blunder"
Completed GatEB and cleared all secret rooms
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7.6%
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On His Majesty's Service On His Majesty's Service
Sent on a mission by the Rasarun Court
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29.1%
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Ragtag Bunch of Misfits Ragtag Bunch of Misfits
Assemble the Rasarun Leaders
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21%
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Without Further Delay Without Further Delay
Ready to attack the enemy fortress
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14.2%
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The Heart of the Mystery The Heart of the Mystery
Enter the Sand Temple
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12.5%
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But You Can't Hide But You Can't Hide
(KDD) L1:6N2W - Don't hide in the alcove
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0
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All Together, Now... All Together, Now...
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
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0
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Who Let the Roaches Out? Who Let the Roaches Out?
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
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0
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Ahead of the Game Ahead of the Game
(KDD) L1:3N2W - Kill the roach facing East and clear the room
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0
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Cornered in the Center Cornered in the Center
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
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0
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Gone in Thirty Seconds Gone in Thirty Seconds
(KDD) L2:2S2E - Clear the room before roaches spawn
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0
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Efficient Smitemitery Efficient Smitemitery
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
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0
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They're Behind You! They're Behind You!
(KDD) L2:1S - Don't turn after striking the orb and clear the room
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0
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Look to Westward Look to Westward
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
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0
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No Scroll Left Behind No Scroll Left Behind
(KDD) L3:2N - Read the scroll without re-entering the room
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0
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Three in a Row Three in a Row
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
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0
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Hidden in Plain Sight Hidden in Plain Sight
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0
Hidden
What's the Time, Mr Roach? What's the Time, Mr Roach?
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
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0
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Straightforward Smiting Straightforward Smiting
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
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0
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The Enemy is Sleeping The Enemy is Sleeping
(KDD) L3:1S2W - Clear the room without waking any eyes
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0
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Opportunity Strikes Just Once Opportunity Strikes Just Once
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
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0
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Five Orbs of Bill Five Orbs of Bill
(KDD) L3:1S - Strike only five orbs to clear the room
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0
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Nine in a Line Nine in a Line
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
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0
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Vandalism! Vandalism!
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
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0
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One Direction to Escape One Direction to Escape
(KDD) L3:3S1W - Clear the room without turning after striking the orb
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0
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No Retreat No Retreat
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
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0
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That Never Goes Out of Style That Never Goes Out of Style
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
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0
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Mimic on Holiday Mimic on Holiday
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
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0
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Not So Pretty in Pink Not So Pretty in Pink
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
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0
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We All Fall Down We All Fall Down
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
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0
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Moderate Smiter Moderate Smiter
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
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0
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Bishop's Tour Bishop's Tour
(KDD) L5:2E - Don't move orthogonally while clearing the room
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0
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Don't Fence Me In Don't Fence Me In
(KDD) L5:3E - Clear the room without striking the orb
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0
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Highly Visible Ninja Highly Visible Ninja
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
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0
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The Wyrm That Turned The Wyrm That Turned
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
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0
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Up, Up, Down, Down, Left, Right, Left, Right Up, Up, Down, Down, Left, Right, Left, Right
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
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0
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Superior Master Intellect Superior Master Intellect
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0
Hidden
All Quiet on the Western Front All Quiet on the Western Front
(KDD) L7:2N - Clear the room without crossing the western yellow door
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0
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The Smiter Always Strikes Twice The Smiter Always Strikes Twice
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
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0
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From the Outside, Looking In From the Outside, Looking In
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
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0
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He Who Fights Serpents He Who Fights Serpents
(KDD) L7:1N - Clear the room without moving diagonally
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0
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No Way Out No Way Out
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
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0
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Eyes on the Prize Eyes on the Prize
(KDD) L7:1E - Clear the room without turning
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0
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Who Needs Orthosquares? Who Needs Orthosquares?
(KDD) L7:1S - Clear the room without moving diagonally
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0
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Rapid Tar-Cleaning Service Rapid Tar-Cleaning Service
(KDD) L8:4S2E - Clear the room by turn 60
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0
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Non-sustainable Growth Non-sustainable Growth
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
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0
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Exactly as Planned Exactly as Planned
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
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0
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All Set Up and Ready All Set Up and Ready
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
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0
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Don't Drink and Smite Don't Drink and Smite
(KDD) L10:1S - Clear the room without drinking the mimic potion
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0
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Hold On Five Seconds Hold On Five Seconds
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
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0
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Let's Not Go Round Again Let's Not Go Round Again
(KDD) L12:1S - Clear the room before going round the loop
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0
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Only the Even Numbers Only the Even Numbers
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
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0
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Solo Serpent Slaughter Solo Serpent Slaughter
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
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0
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Unlucky for Some Unlucky for Some
(KDD) L13 - Enter the NW room
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0
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Dungeon of Broken Orbs Dungeon of Broken Orbs
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
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0
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Preserving the Ancient Ruins Preserving the Ancient Ruins
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
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0
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Speed Chess Speed Chess
(KDD) L14:1N3E - Clear the room by turn 20
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0
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Keep Dugandy Tidy Keep Dugandy Tidy
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
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0
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It's a Trap! It's a Trap!
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
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0
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With Slanting Sword With Slanting Sword
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
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0
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What the Eye Doesn't See What the Eye Doesn't See
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
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0
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With Steady Sword With Steady Sword
(KDD) L14:2S - Clear the room without turning your sword
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0
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First Things First First Things First
(KDD) L16:Entrance - Clear the room from the level start
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0
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Limited Growth Limited Growth
(KDD) L16:2E - Kill the tar mother before it grows three times
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0
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From the Other Side From the Other Side
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
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0
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Stunted Growth Stunted Growth
(KDD) L16:1S1E - Kill the tar mother before it grows
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0
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Bad Boys Love Their Mamas Bad Boys Love Their Mamas
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
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0
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Spring Cleaning Spring Cleaning
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
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0
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Short Circuit Short Circuit
(KDD) L17:1W - Clear the room and reach the green door by turn 240
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0
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A Good Clean Kill A Good Clean Kill
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
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0
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Aim for the Eyes Aim for the Eyes
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
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0
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Assassinate the Queen! Assassinate the Queen!
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
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0
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Leave No Stone Turned Leave No Stone Turned
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
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0
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Sonata for Unaccompanied Smiter Sonata for Unaccompanied Smiter
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
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0
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He Came From the East He Came From the East
(KDD) L18:1N2E - Clear the room entering from the east
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0
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Come and Join the Party Come and Join the Party
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
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0
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The Lazy Smitemaster The Lazy Smitemaster
(KDD) L19:2S - Stay in the top two rows while clearing the room
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0
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There's Always Another Solution There's Always Another Solution
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
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0
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Stupid Goblins! Stupid Goblins!
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
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0
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Worthless Snakes! Worthless Snakes!
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
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0
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Who Needs All These Buttons? Who Needs All These Buttons?
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
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0
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Mother Knows Best Mother Knows Best
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
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0
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Outsmart the Brains! Outsmart the Brains!
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
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0
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Choose One Way and Stick to It Choose One Way and Stick to It
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
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0
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They Just Keep On Swarming They Just Keep On Swarming
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
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0
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Seeing Triple Seeing Triple
(KDD) L21:1N - Drink only three mimic potions and clear the room
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0
---
Roaches and Goblins and Queens, Oh My! Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
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0
---
Sniper! Sniper!
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
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0
---
Mimics Were Born Free Mimics Were Born Free
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
---
0
---
Keep Your Head Down Keep Your Head Down
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
---
0
---
Master Snake-charmer Master Snake-charmer
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
---
0
---
Three's Company Three's Company
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
---
0
---
Don't Step on a Crack Don't Step on a Crack
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
---
0
---
Who'd Trust a Goblin, Anyway? Who'd Trust a Goblin, Anyway?
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
---
0
---
Round and Round the Garden Round and Round the Garden
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
---
0
---
The Eyes Have It The Eyes Have It
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
---
0
---
Goblin-Free Zone Goblin-Free Zone
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
---
0
---
A Pair of Blue Eyes A Pair of Blue Eyes
(KDD) L24:1N - Kill the tar mother last while clearing the room
---
0
---
Friendly Enemies Friendly Enemies
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
---
0
---
My Turn at the Controls My Turn at the Controls
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
---
0
---
Attention to Detail Attention to Detail
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
---
0
---
Worthy Opponent Worthy Opponent
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
---
0
---
Pacifist Run Pacifist Run
(KDD) L25:2W - Exit the room without killing any goblins
---
0
---
Runnin' Through an Open Door Runnin' Through an Open Door
(KDD) L25:2S1W - Clear the room without standing on a closed door
---
0
---
A Maze of Many Ways A Maze of Many Ways
(KDD) L25:2S - Clear the room without going through the SE U-bend
---
0
---
V for Victory V for Victory
---
6.6%
Hidden
Making an Impression Making an Impression
(JtRH) L1:2N3W - Clear the room without using a tunnel
---
10%
---
Don't Turn from the Task Don't Turn from the Task
---
6.6%
Hidden
A Cat and Roach Game A Cat and Roach Game
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room
---
9.9%
---
Another Useless Orb Another Useless Orb
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
---
9.2%
---
Dungeon Economics Dungeon Economics
(JtRH) L2:3E - Clear the room without using the eastern orb
---
9.4%
---
Unncessary Complications Unncessary Complications
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
---
0
---
Clearing the Arena Clearing the Arena
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
---
6.4%
---
Two Wrongs Make a Right Two Wrongs Make a Right
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
---
5.8%
---
Free and Equal Free and Equal
(JtRH) L3:3N3W - Clear the room without striking the orb
---
5.6%
---
Westward Ho! Westward Ho!
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
---
7%
---
Like Roaches in a Trap Like Roaches in a Trap
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
---
10.1%
---
Fight Them on the Trapdoors Fight Them on the Trapdoors
---
5.1%
Hidden
Bottom to Top Cleaning Bottom to Top Cleaning
(JtRH) L4:1N2E - Enter from the South and clear the room
---
6.8%
---
The Steady Smitemaster The Steady Smitemaster
(JtRH) L4:1E - Clear the room without turning your sword
---
4.6%
---
Everyone Loves a Wubba Everyone Loves a Wubba
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
---
9%
---
Steady as a Rock Steady as a Rock
---
4.2%
Hidden
Alone Among the Stones Alone Among the Stones
(JtRH) L6:3N3E - Clear the room without using Halph
---
9.2%
---
Lend a Helping Hook Lend a Helping Hook
(JtRH) L6:1S1E - Complete the room without turning your sword
---
4.7%
---
Visibly Invisible Visibly Invisible
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
---
8.3%
---
Escapology Escapology
(JtRH) L7:1E - Enter from the West or North and reach the stairs
---
4.6%
---
Follow the Arrow Follow the Arrow
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
---
8.4%
---
Wake Me Up Before You Go Wake Me Up Before You Go
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
---
4.9%
---
Toys in Their Boxes Toys in Their Boxes
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
---
8%
---
You Chose... Poorly You Chose... Poorly
(JtRH) L8:3S1E - Enter from the North and clear the room
---
6.5%
---
Where Have All the Serpents Gone? Where Have All the Serpents Gone?
(JtRH) L8:5S - Clear the room without striking the orb
---
5.5%
---
One Orb to Rule Them All One Orb to Rule Them All
(JtRH) L9:1S1W - Clear the room, striking only one orb
---
5.1%
---
The Mountain Comes to Mahomet The Mountain Comes to Mahomet
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
---
6.2%
---
Tar Toccata Tar Toccata
(JtRH) L10:2E - Clear the room of tar without turning your sword
---
5.8%
---
He Outlived His Usefulness He Outlived His Usefulness
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
---
5%
---
The Abyss Gazes Also The Abyss Gazes Also
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
---
4.4%
---
Peaceful Coexistence Peaceful Coexistence
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
---
7%
---
Gordian Knot Gordian Knot
(JtRH) L11:5N - Clear the room without stepping on a fuse
---
7.4%
---
Patrick's Puzzle Patrick's Puzzle
(JtRH) L12:2N2E - Clear all tar
---
4.2%
---
Tar Fugue Tar Fugue
(JtRH) L12:1N - Clear the room without turning your sword
---
4.6%
---
Clean Sweep Clean Sweep
(JtRH) L12:1E - Clear all tar
---
4.6%
---
Clash on the Big Bridge Clash on the Big Bridge
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
---
4.7%
---
Relentless Pursuit Relentless Pursuit
(JtRH) L13:3N1E - Trap the Goblin King
---
5.4%
---
Never Turn Your Back Never Turn Your Back
(JtRH) L13:2N1E - Clear the room without turning your sword
---
5.1%
---
Getting to the Heart of the Matter Getting to the Heart of the Matter
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
---
4.7%
---
Ready for the Guests Ready for the Guests
(JtRH) L14:3N3W - Clear all mud by turn 900
---
3.7%
---
Deja Vu Deja Vu
(JtRH) L14:2N3W - Clear the room by turn 30
---
6.3%
---
Clear as Mud Clear as Mud
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
---
5%
---
Stuck in the Mud Stuck in the Mud
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
---
5.7%
---
The Honest Smitemaster The Honest Smitemaster
(JtRH) L15:1N3E - Clear the room without placing any decoys
---
5.1%
---
Keep Away from the Edge Keep Away from the Edge
---
4.4%
Hidden
Wub is All Around Wub is All Around
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
---
5.5%
---
Cunning as a Serpent Cunning as a Serpent
(JtRH) L15:1S1W - Enter from the North and clear the room
---
5.2%
---
Abstinence Abstinence
(JtRH) L15:1S4E - Clear the room without using the decoy potion
---
6.3%
---
The Red Snake of Courage The Red Snake of Courage
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
---
4.9%
---
Great Snakes! Great Snakes!
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
---
5.2%
---
But Four's a Crowd But Four's a Crowd
(JtRH) L17:3N1E - Clear the room using only three decoy potions
---
6.5%
---
A View from Above A View from Above
(JtRH) L17:2N1E - Enter from the North and clear the room
---
5.1%
---
Stuck in the Middle with You Stuck in the Middle with You
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
---
5.5%
---
Finish What You Start Finish What You Start
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
---
5.6%
---
Sometimes That's the Best Kind of Help Sometimes That's the Best Kind of Help
(JtRH) L18:1S2W - Clear the room without using Halph
---
4.1%
---
Down, Along, Up, in That Order Down, Along, Up, in That Order
(JtRH) L19:2N1W - Take the southern passage first to clear the room
---
6.1%
---
Snakes on a Euclidean Plane Snakes on a Euclidean Plane
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
---
5.6%
---
Avoid the Squeeze Avoid the Squeeze
---
3.2%
Hidden
Charge of the Smite Brigade Charge of the Smite Brigade
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
---
5.1%
---
A True Warrior Uses His Sword A True Warrior Uses His Sword
(JtRH) L20:2N - Clear the room without setting off any bombs
---
6%
---
Walk Through the Storm Walk Through the Storm
---
3.8%
Hidden
A Monster Made of Eyes A Monster Made of Eyes
(JtRH) L22:3N3W - Take the western route and clear the room
---
4.9%
---
The Locked Room Mystery The Locked Room Mystery
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
---
3.6%
---
Smart, but Not Smart Enough Smart, but Not Smart Enough
---
3.3%
Hidden
Only Passin' Through Only Passin' Through
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
---
6.6%
---
Beethro Has a Brain Too Beethro Has a Brain Too
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
---
5%
---
Many Feet Make Light Work Many Feet Make Light Work
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
---
2.7%
---
Buridan's Decoy Buridan's Decoy
(JtRH) L23:1W - Clear the room using only two decoy potions
---
4.2%
---
Bright Eyes Bright Eyes
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
---
3.7%
---
Mother of Some Roaches Mother of Some Roaches
(JtRH) L24:1S - Clear the room without striking the orb
---
5.5%
---
The Decoy is a Decoy The Decoy is a Decoy
(JtRH) L24:1S1E - Clear the room without using the decoy potion
---
4.9%
---
It's All Over Now, Baby Blue It's All Over Now, Baby Blue
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
---
4%
---
Master of the Blade Master of the Blade
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
---
3.5%
---
The Better Part of Valour The Better Part of Valour
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
---
3.2%
---
Putting That Aside... Putting That Aside...
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
---
4.2%
---
Save the Best for Last Save the Best for Last
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
---
3.9%
---
One-Man Army One-Man Army
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
---
3.6%
---
Repairing a Broken Dream Repairing a Broken Dream
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
---
3.4%
---
Slayer of Slayers Slayer of Slayers
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
---
4.7%
---
Complete "Journey to Rooted Hold" Complete "Journey to Rooted Hold"
JtRH: Saw the ending and credits
---
6.2%
---
Master "Journey to Rooted Hold" Master "Journey to Rooted Hold"
JtRH: Completed the hold and cleared all secret rooms
---
4.1%
---
Complete "King Dugan's Dungeon" Complete "King Dugan's Dungeon"
KDD: Saw the ending and credits
---
0
---
Master "King Dugan's Dungeon" Master "King Dugan's Dungeon"
KDD: Completed the hold and cleared all secret rooms
---
0
---
Complete "The City Beneath" Complete "The City Beneath"
TCB: Saw the ending and credits
---
4.8%
---
Master "The City Beneath" Master "The City Beneath"
TCB: Completed the hold and cleared all secret rooms
---
3%
---
Resoluteness Resoluteness
(TCB) Return from The High Path
---
6.9%
---
Just Call Me "Mario" Just Call Me "Mario"
(TCB) Take care of the plumbing problem Under the Library (City:5N3E)
---
6.3%
---
Looking Out for Number One Looking Out for Number One
(TCB) Receive a promotion
---
5.5%
---
Brotherly Understanding Brotherly Understanding
(TCB) Tell the searching brother about everything
---
3.1%
---
I Got a Name I Got a Name
(TCB) Get an official name from the Naming Office
---
5.7%
---
Tourist in the Beneath Tourist in the Beneath
(TCB) Take a stroll down the Golden Lane
---
7.3%
---
The Dark Side of Town The Dark Side of Town
(TCB) Find the secret dark side of The City
---
4%
---
Patron of the Arts Patron of the Arts
(TCB) Attend the theater
---
6.7%
---
Five Slayers (My Brain Hurts a Lot) Five Slayers (My Brain Hurts a Lot)
(TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win
---
3%
---
Back to the Past Back to the Past
---
2.7%
Hidden
Whodunnit? Whodunnit?
(TCB) Activate the cutscene in The Fork after murdering 186th Guide
---
3.1%
---
My Cold, Frozen Hands My Cold, Frozen Hands
(TCB) QfK:1N6E - Clear the room without turning your sword
---
6.6%
---
Roach Family Planning Roach Family Planning
(TCB) QfK:7E - Clear the room without letting the roach queen lay eggs
---
6.9%
---
All Around the Watchtower All Around the Watchtower
---
3.6%
Hidden
Turn the Lock and Turn Once Only Turn the Lock and Turn Once Only
(TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room
---
4.5%
---
The Bridge Beethro Can No Longer Cross The Bridge Beethro Can No Longer Cross
(TCB) TU:3E - Drop all trapdoors and exit to the east
---
5.4%
---
Let's Twist Again Let's Twist Again
(TCB) TU:1S3E - Use all three arrow rotators to clear the room
---
6.3%
---
Slayer on a Hot Tile Roof Slayer on a Hot Tile Roof
(TCB) DU:4E - Clear the room without letting the Slayer die
---
4.4%
---
Ring of Briar Ring of Briar
(TCB) UtL:1N4W - Reach the eastern exit
---
3.5%
---
Power Grab Power Grab
(TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room
---
5.5%
---
A Room of Two Halves A Room of Two Halves
(TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor
---
5.7%
---
Light Armour Light Armour
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
---
0
---
Simple Addition Simple Addition
(TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes
---
4.1%
---
I See You Standing on the Other Side I See You Standing on the Other Side
(TCB) EC:2W - Clear the room without letting the Slayer die
---
5%
---
Chasm of No Return Chasm of No Return
(TCB) EC:2E - Clear the room without moving any platforms from east to west
---
4.9%
---
All in the Same Boat All in the Same Boat
(TCB) EC:1S2W - Clear the room without using the northern platform
---
5.8%
---
Who Wants to Be the Guy? Who Wants to Be the Guy?
(TCB) TV:1N - Die in the last cutscene
---
2.6%
---
A Legend in His Own Time A Legend in His Own Time
(TCB) TV: Eavesdrop on a bedtime story
---
3.9%
---
The Play's the Thing The Play's the Thing
(TCB) D: Listen to the guards at the castle
---
3.1%
---
Not Without Honour in His Own Country Not Without Honour in His Own Country
(TCB) Reach the raft without having killed any Dugandite guards
---
0
---
Slaughter by the Water Slaughter by the Water
(TCB) D:2S1W - Kill all the guards
---
3.2%
---
Changing of the Guards Changing of the Guards
(TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously)
---
2.8%
---
So Much for Stealth So Much for Stealth
(TCB) KDND:1E - Clear the room, killing the SW roach queen first
---
3.7%
---
Holding the Line Holding the Line
---
3.1%
Hidden
The Longest Flight The Longest Flight
---
4.6%
Hidden
What Did I Come Back For, Anyway? What Did I Come Back For, Anyway?
(TCB) HV:1W - Backtrack through the cleared room without striking the orb
---
3%
---
The Stronger We Our Bridges Do Build The Stronger We Our Bridges Do Build
(TCB) HV:1S2W - Clear and exit the room without dropping the bridge
---
3.7%
---
Adder Subtracter Adder Subtracter
(TCB) HV:2S3W - Kill three adders before entering the northern half of the room
---
3.8%
---
Smash and Grab Smash and Grab
(TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room
---
4.5%
---
Muddying the Waters Muddying the Waters
(TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room
---
3.9%
---
Knowing is Half the Battle Knowing is Half the Battle
(TCB) The Patronage: Find and talk to the Patrons
---
5.3%
---
Fancy Meeting You Down Here Fancy Meeting You Down Here
(TCB) DAA: Speak with Halph, then leave the room
---
5.6%
---
Decoy Double Cross Decoy Double Cross
(TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room
---
3.7%
---
Architect of Her Own Downfall Architect of Her Own Downfall
(TCB) Talk to Veemis
---
5.2%
---
Divide and Conquer Divide and Conquer
(TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room
---
5.2%
---
Now You See Him... Now You See Him...
(TCB) OBG:1S - Clear the room without drinking the invisibility potion
---
5%
---
Bullet Time, with Swords Bullet Time, with Swords
(TCB) PH:4N - Clear the room without drinking the speed potion
---
3.6%
---
Snap, Crackle and Pop Snap, Crackle and Pop
(TCB) PH:3N1W - Clear the room using only three bombs
---
4.9%
---
Keeping a Steady Keel Keeping a Steady Keel
(TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token
---
3.9%
---
Snakes and Ladders Snakes and Ladders
(TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room
---
5.1%
---
Did You Just Punch Out Cthulhu? Did You Just Punch Out Cthulhu?
(TCB) I:AGV:4N - Kill all the aumtlich by stepping
---
4.5%
---
Killer Rabbit in the Headlights Killer Rabbit in the Headlights
(TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first
---
3.9%
---
Hero of Another Story Hero of Another Story
(TCB) FR: Speak with Tendry
---
4.5%
---
He Died a Free Monster He Died a Free Monster
(TCB) FR:4N1W - Clear the room without dropping both trapdoors
---
4.2%
---
Fifty Ways to Leave Your Wubba Fifty Ways to Leave Your Wubba
(TCB) FR:2N1W - Clear the room without stepping on the pressure plate
---
3.1%
---
Mirror Symmetry Mirror Symmetry
---
3%
Hidden
You Watch My Back... You Watch My Back...
(TCB) FD:2N3W - Clear the northern half of the room first
---
3.1%
---
The Seven Dials Mystery The Seven Dials Mystery
(TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room
---
2.8%
---
No Giant Leaps for Mankind No Giant Leaps for Mankind
(TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between
---
4.4%
---
Don't Wake the Sleeping Giant Don't Wake the Sleeping Giant
(TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant
---
3.3%
---
A Small Man Among Giants A Small Man Among Giants
(TCB) RH:1N1E - Clear the room without using a tunnel
---
3.5%
---
Unarmed and Dangerous Unarmed and Dangerous
---
3.2%
Hidden
We Must Cultivate Our Garden We Must Cultivate Our Garden
(TCB) AF:2N - Spawn a gel baby on the western pressure plate
---
3.2%
---
Fair and Square Fair and Square
---
2.5%
Hidden
Jack of All Tarstuffs Jack of All Tarstuffs
---
2.5%
Hidden
Honest Toil Honest Toil
(TCB) AF:2S - Clear the room without moving the mimic over the disarm token
---
4.7%
---
A Bridge Too Far A Bridge Too Far
(TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time
---
2.5%
---
Shutting the Stable Door Shutting the Stable Door
(TCB) UL:1S - Clear the room without entering any of the sand areas more than once
---
3.3%
---
The School of Hard Taps The School of Hard Taps
---
3.2%
Hidden
A Little Learning is a Dangerous Thing A Little Learning is a Dangerous Thing
(TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block
---
3.9%
---
Smitemastermind Smitemastermind
(TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room
---
2.6%
---
Suburban Smitemastery Suburban Smitemastery
(TCB) TU: Clear all 12 puzzle rooms (then visit 1W)
---
2.2%
---
But You Can't Hide But You Can't Hide
(KDD) L1:6N2W - Don't hide in the alcove
---
18.9%
---
All Together, Now... All Together, Now...
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
---
9.6%
---
Who Let the Roaches Out? Who Let the Roaches Out?
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
---
20.5%
---
Ahead of the Game Ahead of the Game
(KDD) L1:3N2W - Kill the roach facing East and clear the room
---
15.1%
---
Cornered in the Centre Cornered in the Centre
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
---
12.8%
---
Gone in Thirty Seconds Gone in Thirty Seconds
(KDD) L2:2S2E - Clear the room before roaches spawn
---
16.8%
---
Efficient Smitemitery Efficient Smitemitery
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
---
14.6%
---
They're Behind You! They're Behind You!
(KDD) L2:1S - Don't turn after striking the orb and clear the room
---
12.9%
---
Look to Westward Look to Westward
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
---
12.6%
---
No Scroll Left Behind No Scroll Left Behind
(KDD) L3:2N - Read the scroll without re-entering the room
---
9.2%
---
Three in a Row Three in a Row
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
---
12.5%
---
Hidden in Plain Sight Hidden in Plain Sight
---
8.3%
Hidden
What's the Time, Mr Roach? What's the Time, Mr Roach?
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
---
10.4%
---
Straightforward Smiting Straightforward Smiting
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
---
14.6%
---
The Enemy is Sleeping The Enemy is Sleeping
(KDD) L3:1S2W - Clear the room without waking any eyes
---
14.5%
---
Opportunity Strikes Just Once Opportunity Strikes Just Once
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
---
8.3%
---
Five Orbs of Bill Five Orbs of Bill
(KDD) L3:1S - Strike only five orbs to clear the room
---
13.8%
---
Nine in a Line Nine in a Line
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
---
10.4%
---
Vandalism! Vandalism!
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
---
11.2%
---
One Direction to Escape One Direction to Escape
(KDD) L3:3S1W - Clear the room without turning after striking the orb
---
12%
---
No Retreat No Retreat
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
---
10.5%
---
That Never Goes Out of Style That Never Goes Out of Style
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
---
11.1%
---
Mimic on Holiday Mimic on Holiday
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
---
13%
---
Not So Pretty in Pink Not So Pretty in Pink
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
---
11.9%
---
We All Fall Down We All Fall Down
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
---
11.1%
---
Moderate Striker Moderate Striker
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
---
11.2%
---
Bishop's Tour Bishop's Tour
(KDD) L5:2E - Don't move orthogonally while clearing the room
---
8.8%
---
Don't Fence Me In Don't Fence Me In
(KDD) L5:3E - Clear the room without striking the orb
---
12%
---
Highly Visible Ninja Highly Visible Ninja
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
---
8.1%
---
The Wyrm That Turned The Wyrm That Turned
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
---
8%
---
Up, Up, Down, Down, Left, Right, Left, Right Up, Up, Down, Down, Left, Right, Left, Right
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
---
8.1%
---
Superior Master Intellect Superior Master Intellect
---
9.8%
Hidden
All Quiet on the Western Front All Quiet on the Western Front
(KDD) L7:2N - Clear the room without crossing the western yellow door
---
8.4%
---
The Smiter Always Strikes Twice The Smiter Always Strikes Twice
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
---
8.4%
---
From the Outside, Looking In From the Outside, Looking In
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
---
7.8%
---
He Who Fights Serpents He Who Fights Serpents
(KDD) L7:1N - Clear the room without moving diagonally
---
8%
---
No Way Out No Way Out
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
---
8.8%
---
Eyes on the Prize Eyes on the Prize
(KDD) L7:1E - Clear the room without turning
---
7.9%
---
Who Needs Orthosquares? Who Needs Orthosquares?
(KDD) L7:1S - Clear the room without moving diagonally
---
7.7%
---
Rapid Tar-Cleaning Service Rapid Tar-Cleaning Service
(KDD) L8:4S2E - Clear the room by turn 60
---
6.9%
---
Non-sustainable Growth Non-sustainable Growth
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
---
11.2%
---
Exactly as Planned Exactly as Planned
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
---
9%
---
All Set Up and Ready All Set Up and Ready
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
---
8.5%
---
Don't Drink and Smite Don't Drink and Smite
(KDD) L10:1S - Clear the room without drinking the mimic potion
---
8.5%
---
Hold On Five Seconds Hold On Five Seconds
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
---
7.6%
---
Let's Not Go Round Again Let's Not Go Round Again
(KDD) L12:1S - Clear the room before going round the loop
---
8.2%
---
Only the Even Numbers Only the Even Numbers
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
---
7.9%
---
Solo Serpent Slaughter Solo Serpent Slaughter
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
---
8.6%
---
Unlucky for Some Unlucky for Some
(KDD) L13 - Enter the NW room
---
8.3%
---
Dungeon of Broken Orbs Dungeon of Broken Orbs
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
---
7.2%
---
Preserving the Ancient Ruins Preserving the Ancient Ruins
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
---
9.4%
---
Speed Chess Speed Chess
(KDD) L14:1N3E - Clear the room by turn 20
---
7%
---
Keep Dugandy Tidy Keep Dugandy Tidy
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
---
9.6%
---
It's a Trap! It's a Trap!
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
---
9.3%
---
With Slanting Sword With Slanting Sword
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
---
7%
---
What the Eye Doesn't See What the Eye Doesn't See
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
---
7.6%
---
With Steady Sword With Steady Sword
(KDD) L14:2S - Clear the room without turning your sword
---
7.1%
---
First Things First First Things First
(KDD) L16:Entrance - Clear the room from the level start
---
7.7%
---
Limited Growth Limited Growth
(KDD) L16:2E - Kill the tar mother before it grows three times
---
5.7%
---
From the Other Side From the Other Side
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
---
7.1%
---
Stunted Growth Stunted Growth
(KDD) L16:1S1E - Kill the tar mother before it grows
---
5.6%
---
Bad Boys Love Their Mamas Bad Boys Love Their Mamas
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
---
5.6%
---
Spring Cleaning Spring Cleaning
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
---
5%
---
Short Circuit Short Circuit
(KDD) L17:1W - Clear the room and reach the green door by turn 240
---
6%
---
A Good Clean Kill A Good Clean Kill
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
---
7.3%
---
Aim for the Eyes Aim for the Eyes
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
---
5.5%
---
Assassinate the Queen! Assassinate the Queen!
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
---
7.6%
---
Leave No Stone Turned Leave No Stone Turned
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
---
7.4%
---
Sonata for Unaccompanied Smiter Sonata for Unaccompanied Smiter
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
---
6.2%
---
He Came From the East He Came From the East
(KDD) L18:1N2E - Clear the room entering from the east
---
7%
---
Come and Join the Party Come and Join the Party
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
---
5.8%
---
The Lazy Smitemaster The Lazy Smitemaster
(KDD) L19:2S - Stay in the top two rows while clearing the room
---
6.4%
---
There's Always Another Solution There's Always Another Solution
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
---
7.8%
---
Stupid Goblins! Stupid Goblins!
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
---
5.8%
---
Worthless Snakes! Worthless Snakes!
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
---
6.1%
---
Who Needs All These Buttons? Who Needs All These Buttons?
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
---
7.3%
---
Mother Knows Best Mother Knows Best
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
---
6.3%
---
Outsmart the Brains! Outsmart the Brains!
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
---
7%
---
Choose One Way and Stick to It Choose One Way and Stick to It
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
---
6.3%
---
They Just Keep On Swarming They Just Keep On Swarming
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
---
6.7%
---
Seeing Triple Seeing Triple
(KDD) L21:1N - Drink only three mimic potions and clear the room
---
6.4%
---
Roaches and Goblins and Queens, Oh My! Roaches and Goblins and Queens, Oh My!
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
---
6.2%
---
Sniper! Sniper!
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
---
5.8%
---
Mimics Were Born Free Mimics Were Born Free
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
---
5.4%
---
Keep Your Head Down Keep Your Head Down
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
---
6.5%
---
Master Snake-charmer Master Snake-charmer
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
---
5%
---
Three's Company Three's Company
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
---
7.1%
---
Don't Step on a Crack Don't Step on a Crack
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
---
5.8%
---
Who'd Trust a Goblin, Anyway? Who'd Trust a Goblin, Anyway?
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
---
5.7%
---
Round and Round the Garden Round and Round the Garden
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
---
4.9%
---
The Eyes Have It The Eyes Have It
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
---
6.8%
---
Goblin-Free Zone Goblin-Free Zone
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
---
6.6%
---
A Pair of Blue Eyes A Pair of Blue Eyes
(KDD) L24:1N - Kill the tar mother last while clearing the room
---
5.7%
---
Friendly Enemies Friendly Enemies
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
---
6.8%
---
My Turn at the Controls My Turn at the Controls
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
---
6.9%
---
Attention to Detail Attention to Detail
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
---
6.6%
---
Worthy Opponent Worthy Opponent
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
---
5.7%
---
Pacifist Run Pacifist Run
(KDD) L25:2W - Exit the room without killing any goblins
---
4.7%
---
Runnin' Through an Open Door Runnin' Through an Open Door
(KDD) L25:2S1W - Clear the room without standing on a closed door
---
5.9%
---
A Maze of Many Ways A Maze of Many Ways
(KDD) L25:2S - Clear the room without going through the SE U-bend
---
5.5%
---
Unnecessary Complications Unnecessary Complications
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open
---
5.5%
---
Complete "King Dugan's Dungeon" Complete "King Dugan's Dungeon"
KDD: Saw the ending and credits
---
7.9%
---
Master "King Dugan's Dungeon" Master "King Dugan's Dungeon"
KDD: Completed the hold and cleared all secret rooms
---
5.4%
---
Light Armor Light Armor
(TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room
---
3.9%
---
Not Without Honor in His Own Country Not Without Honor in His Own Country
(TCB) Reach the raft without having killed any Dugandite guards
---
3.7%
---

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