STEAM ACHIEVEMENTS DATABASE |
|
Very simple (42%): | Very folding (0): |
Icon | Achievement Name | OK? | Progress | Hidden?! |
Destructive Mania Destroy all broken walls in Glum Cove:6N2E |
--- | 16.2% |
--- | |
First Blood Kill the roach in Outer Walls:1S3E |
--- | 42% |
--- | |
Orb Preservationist Strike only six orbs in Outer Walls:2S2E |
--- | 24.2% |
--- | |
A Steady Hand Don't turn your sword in The Rasarun Court:1E |
--- | 29.1% |
--- | |
You're Not Alone Have at least one soldier survive in The True Court:1N |
--- | 27% |
--- | |
Merciful Victory |
--- | 12.8% |
Hidden | |
I'm Not Left-Handed Don't turn your sword in Bractea Town:1E |
--- | 14.7% |
--- | |
A Level Playing Field |
--- | 11.2% |
Hidden | |
Timed to Perfection Don't let the queen lay eggs in The Roach Pits:3N |
--- | 20.1% |
--- | |
Backswipery Don't turn your sword after stepping on the pressure plate in Drokkendutt's Fortress:1N1E |
--- | 20% |
--- | |
Out in the Open Don't take a tunnel in Drokkendutt's Fortress:1N2E |
--- | 17.3% |
--- | |
Look, No Hands! Don't use your sword in Smuggler's Maze:2N1W |
--- | 17% |
--- | |
Lone Soldier Don't have any soldiers cross the yellow door in Smuggler's Maze:4N1W |
--- | 15.6% |
--- | |
Sword-Only Slaughter Don't use the bombs in Tuenan Armory:1N2E |
--- | 8.8% |
--- | |
Two to Tango Use only one horn in Inauro Canyon:2N |
--- | 8.2% |
--- | |
Monty Hallway Problem Don't enter from the northern entrance in Inauro Canyon:2N1W |
--- | 10.8% |
--- | |
Impressing the Ladies Don't use any horns in Inauro Canyon:1N1E |
--- | 8.3% |
--- | |
Messing About without Boats |
--- | 8.5% |
Hidden | |
House Upon the Sand Kill the northern roach before killing all three golems in Golem Encampment:2N |
--- | 11% |
--- | |
Last Trapdoor Standing |
--- | 6.7% |
Hidden | |
Queen Charmer Don't drop any trapdoors in Daskeros Tower:1N1E |
--- | 7.2% |
--- | |
Straight to the Point Kill all roaches without dropping any trapdoors in Daskeros Tower:2N |
--- | 9.9% |
--- | |
Charge First, Think Later Clear Daskeros Tower:4N with the blue doors up |
--- | 6.1% |
--- | |
Single-Handed Clean-Up Don't turn your sword in Englos Keep:1S |
--- | 7.6% |
--- | |
Master Swordsman I Don't use the horn or the bomb in Englos Keep:1S1W |
--- | 7.4% |
--- | |
Master Swordsman II Don't use the horn in Englos Keep:1S1E |
--- | 7.3% |
--- | |
Stuck in the Mire Don't turn your sword or step on the entrance tile again in Wraithwing Swamp:2N1E |
--- | 7.8% |
--- | |
Time for Elevenses Clear and exit Akandian Tunnels:1N1W, dropping at most 11 trapdoors |
--- | 11.2% |
--- | |
A Stab in the Dark |
--- | 6.9% |
Hidden | |
Red Means Danger Don't step on a red (dirt floor) tile in Inner Chambers:1N |
--- | 9.4% |
--- | |
Going It Alone Step in the middle before killing any roaches or queens in Inner Chambers:3N2E |
--- | 6.5% |
--- | |
Peaceful Resolution Don't kill the Tuenan Captain |
--- | 11.3% |
--- | |
Take Five PoW:1N - When Gunthro steps on the last door, all five doors must be open |
--- | 4.1% |
--- | |
Not Invited to the Party PoW:1N1E - Don't use your sword |
--- | 4.4% |
--- | |
Surrounded by Incompetents PoW:1N1E - Step on the pressure plate yourself, and don't use the bombs |
--- | 3.9% |
--- | |
Explorer Extraordinaire Enter the Spider Cave |
--- | 7.2% |
--- | |
Complete "Gunthro and the Epic Blunder" GatEB: Saw the ending and credits |
--- | 12.6% |
--- | |
Master "Gunthro and the Epic Blunder" Completed GatEB and cleared all secret rooms |
--- | 7.8% |
--- | |
On His Majesty's Service Sent on a mission by the Rasarun Court |
--- | 30% |
--- | |
Ragtag Bunch of Misfits Assemble the Rasarun Leaders |
--- | 21.4% |
--- | |
Without Further Delay Ready to attack the enemy fortress |
--- | 14.4% |
--- | |
The Heart of the Mystery Enter the Sand Temple |
--- | 12.6% |
--- | |
But You Can't Hide (KDD) L1:6N2W - Don't hide in the alcove |
--- | 0 |
--- | |
All Together, Now... (KDD) L1:6N1W - Kill the roaches in nine consecutive turns |
--- | 0 |
--- | |
Who Let the Roaches Out? (KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room |
--- | 0 |
--- | |
Ahead of the Game (KDD) L1:3N2W - Kill the roach facing East and clear the room |
--- | 0 |
--- | |
Cornered in the Center (KDD) L2:2E - Clear the room without letting the queen reach the NE corner |
--- | 0 |
--- | |
Gone in Thirty Seconds (KDD) L2:2S2E - Clear the room before roaches spawn |
--- | 0 |
--- | |
Efficient Smitemitery (KDD) L2:2S3E - Allow only one roach to spawn when clearing the room |
--- | 0 |
--- | |
They're Behind You! (KDD) L2:1S - Don't turn after striking the orb and clear the room |
--- | 0 |
--- | |
Look to Westward (KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last |
--- | 0 |
--- | |
No Scroll Left Behind (KDD) L3:2N - Read the scroll without re-entering the room |
--- | 0 |
--- | |
Three in a Row (KDD) L3:2N1E - Kill the roaches in three consecutive turns |
--- | 0 |
--- | |
Hidden in Plain Sight |
--- | 0 |
Hidden | |
What's the Time, Mr Roach? (KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room |
--- | 0 |
--- | |
Straightforward Smiting (KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall |
--- | 0 |
--- | |
The Enemy is Sleeping (KDD) L3:1S2W - Clear the room without waking any eyes |
--- | 0 |
--- | |
Opportunity Strikes Just Once (KDD) L3:1S1W - Strike the SW orb only once while clearing the room |
--- | 0 |
--- | |
Five Orbs of Bill (KDD) L3:1S - Strike only five orbs to clear the room |
--- | 0 |
--- | |
Nine in a Line (KDD) L3:1S1E - Kill the roaches in nine consecutive turns |
--- | 0 |
--- | |
Vandalism! (KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room |
--- | 0 |
--- | |
One Direction to Escape (KDD) L3:3S1W - Clear the room without turning after striking the orb |
--- | 0 |
--- | |
No Retreat (KDD) L4:1N - Don't retreat into the entrance hallway to clear the room |
--- | 0 |
--- | |
That Never Goes Out of Style (KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right |
--- | 0 |
--- | |
Mimic on Holiday (KDD) L4:1S1E - Place the mimic on the SW island, then clear the room |
--- | 0 |
--- | |
Not So Pretty in Pink (KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room |
--- | 0 |
--- | |
We All Fall Down (KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room |
--- | 0 |
--- | |
Moderate Smiter (KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave |
--- | 0 |
--- | |
Bishop's Tour (KDD) L5:2E - Don't move orthogonally while clearing the room |
--- | 0 |
--- | |
Don't Fence Me In (KDD) L5:3E - Clear the room without striking the orb |
--- | 0 |
--- | |
Highly Visible Ninja (KDD) L5:2S - Clear the room without turning or drinking the invisibility potion |
--- | 0 |
--- | |
The Wyrm That Turned (KDD) L7:3N - Don't cross the western force arrow while clearing the room |
--- | 0 |
--- | |
Up, Up, Down, Down, Left, Right, Left, Right (KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room |
--- | 0 |
--- | |
Superior Master Intellect |
--- | 0 |
Hidden | |
All Quiet on the Western Front (KDD) L7:2N - Clear the room without crossing the western yellow door |
--- | 0 |
--- | |
The Smiter Always Strikes Twice (KDD) L7:2N1E - Strike the orb only twice while clearing the room |
--- | 0 |
--- | |
From the Outside, Looking In (KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room |
--- | 0 |
--- | |
He Who Fights Serpents (KDD) L7:1N - Clear the room without moving diagonally |
--- | 0 |
--- | |
No Way Out (KDD) L7:1N1E - Kill the serpent in the SE corner of the room |
--- | 0 |
--- | |
Eyes on the Prize (KDD) L7:1E - Clear the room without turning |
--- | 0 |
--- | |
Who Needs Orthosquares? (KDD) L7:1S - Clear the room without moving diagonally |
--- | 0 |
--- | |
Rapid Tar-Cleaning Service (KDD) L8:4S2E - Clear the room by turn 60 |
--- | 0 |
--- | |
Non-sustainable Growth (KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering) |
--- | 0 |
--- | |
Exactly as Planned (KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room |
--- | 0 |
--- | |
All Set Up and Ready (KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room |
--- | 0 |
--- | |
Don't Drink and Smite (KDD) L10:1S - Clear the room without drinking the mimic potion |
--- | 0 |
--- | |
Hold On Five Seconds (KDD) L10:1E - Wait for five turns after striking the orb, then clear the room |
--- | 0 |
--- | |
Let's Not Go Round Again (KDD) L12:1S - Clear the room before going round the loop |
--- | 0 |
--- | |
Only the Even Numbers (KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword |
--- | 0 |
--- | |
Solo Serpent Slaughter (KDD) L12:2S1E - Clear the room without drinking the mimic potion |
--- | 0 |
--- | |
Unlucky for Some (KDD) L13 - Enter the NW room |
--- | 0 |
--- | |
Dungeon of Broken Orbs (KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb |
--- | 0 |
--- | |
Preserving the Ancient Ruins (KDD) L14:1N1E - Don't break any crumbly walls while clearing the room |
--- | 0 |
--- | |
Speed Chess (KDD) L14:1N3E - Clear the room by turn 20 |
--- | 0 |
--- | |
Keep Dugandy Tidy (KDD) L14:1E - Clear all tar (in the same visit as clearing the room) |
--- | 0 |
--- | |
It's a Trap! (KDD) L14:2E - Don't drop the trapdoor while clearing the room |
--- | 0 |
--- | |
With Slanting Sword (KDD) L14:1S - Face diagonally and don't turn while clearing the room |
--- | 0 |
--- | |
What the Eye Doesn't See (KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room |
--- | 0 |
--- | |
With Steady Sword (KDD) L14:2S - Clear the room without turning your sword |
--- | 0 |
--- | |
First Things First (KDD) L16:Entrance - Clear the room from the level start |
--- | 0 |
--- | |
Limited Growth (KDD) L16:2E - Kill the tar mother before it grows three times |
--- | 0 |
--- | |
From the Other Side (KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room) |
--- | 0 |
--- | |
Stunted Growth (KDD) L16:1S1E - Kill the tar mother before it grows |
--- | 0 |
--- | |
Bad Boys Love Their Mamas (KDD) L16:2S1E - Kill the tar mother last when clearing the room |
--- | 0 |
--- | |
Spring Cleaning (KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room |
--- | 0 |
--- | |
Short Circuit (KDD) L17:1W - Clear the room and reach the green door by turn 240 |
--- | 0 |
--- | |
A Good Clean Kill (KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room |
--- | 0 |
--- | |
Aim for the Eyes (KDD) L17:2S1E - Kill the tar mother first, then clear the room |
--- | 0 |
--- | |
Assassinate the Queen! (KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room) |
--- | 0 |
--- | |
Leave No Stone Turned (KDD) L18:2N3E - Don't break any crumbly walls while clearing the room |
--- | 0 |
--- | |
Sonata for Unaccompanied Smiter (KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room |
--- | 0 |
--- | |
He Came From the East (KDD) L18:1N2E - Clear the room entering from the east |
--- | 0 |
--- | |
Come and Join the Party (KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room |
--- | 0 |
--- | |
The Lazy Smitemaster (KDD) L19:2S - Stay in the top two rows while clearing the room |
--- | 0 |
--- | |
There's Always Another Solution (KDD) L19:2S1E - Don't break any crumbly walls while clearing the room |
--- | 0 |
--- | |
Stupid Goblins! (KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room |
--- | 0 |
--- | |
Worthless Snakes! (KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room |
--- | 0 |
--- | |
Who Needs All These Buttons? (KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room |
--- | 0 |
--- | |
Mother Knows Best (KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room |
--- | 0 |
--- | |
Outsmart the Brains! (KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room |
--- | 0 |
--- | |
Choose One Way and Stick to It (KDD) L20:Entrance - Clear the room without turning after killing the first roach |
--- | 0 |
--- | |
They Just Keep On Swarming (KDD) L21:1N1W - Clear the room without dropping any trapdoors |
--- | 0 |
--- | |
Seeing Triple (KDD) L21:1N - Drink only three mimic potions and clear the room |
--- | 0 |
--- | |
Roaches and Goblins and Queens, Oh My! (KDD) L21:1N1E - Release the goblins by turn 30 and clear the room |
--- | 0 |
--- | |
Sniper! (KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room |
--- | 0 |
--- | |
Mimics Were Born Free (KDD) L22:1E - Don't strike either of the northern orbs while clearing the room |
--- | 0 |
--- | |
Keep Your Head Down (KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room |
--- | 0 |
--- | |
Master Snake-charmer (KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room |
--- | 0 |
--- | |
Three's Company (KDD) L23:1N - Drop the red door before killing a goblin, then clear the room |
--- | 0 |
--- | |
Don't Step on a Crack (KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room |
--- | 0 |
--- | |
Who'd Trust a Goblin, Anyway? (KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent |
--- | 0 |
--- | |
Round and Round the Garden (KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room |
--- | 0 |
--- | |
The Eyes Have It (KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room |
--- | 0 |
--- | |
Goblin-Free Zone (KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor |
--- | 0 |
--- | |
A Pair of Blue Eyes (KDD) L24:1N - Kill the tar mother last while clearing the room |
--- | 0 |
--- | |
Friendly Enemies (KDD) L24:1N1E - Clear the room without using a roach to kill the serpent |
--- | 0 |
--- | |
My Turn at the Controls (KDD) L24:2W - Clear the room without using the mimic to strike any orbs |
--- | 0 |
--- | |
Attention to Detail (KDD) L24:1W - Kill all serpents before killing all brains, then clear the room |
--- | 0 |
--- | |
Worthy Opponent (KDD) L25:1N2W - Clear the room, killing the SW roach queen last |
--- | 0 |
--- | |
Pacifist Run (KDD) L25:2W - Exit the room without killing any goblins |
--- | 0 |
--- | |
Runnin' Through an Open Door (KDD) L25:2S1W - Clear the room without standing on a closed door |
--- | 0 |
--- | |
A Maze of Many Ways (KDD) L25:2S - Clear the room without going through the SE U-bend |
--- | 0 |
--- | |
V for Victory |
--- | 6.7% |
Hidden | |
Making an Impression (JtRH) L1:2N3W - Clear the room without using a tunnel |
--- | 10.2% |
--- | |
Don't Turn from the Task |
--- | 6.7% |
Hidden | |
A Cat and Roach Game (JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room |
--- | 10% |
--- | |
Another Useless Orb (JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room |
--- | 9.3% |
--- | |
Dungeon Economics (JtRH) L2:3E - Clear the room without using the eastern orb |
--- | 9.6% |
--- | |
Unncessary Complications (JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open |
--- | 0 |
--- | |
Clearing the Arena (JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room |
--- | 6.6% |
--- | |
Two Wrongs Make a Right (JtRH) L3:4N2W - Clear the room, killing the roach yourself |
--- | 6% |
--- | |
Free and Equal (JtRH) L3:3N3W - Clear the room without striking the orb |
--- | 5.7% |
--- | |
Westward Ho! (JtRH) L3:2N1W - Face West and don't turn while clearing the room |
--- | 7.1% |
--- | |
Like Roaches in a Trap (JtRH) L4:2N1E - Clear the room without dropping any trapdoors |
--- | 10.3% |
--- | |
Fight Them on the Trapdoors |
--- | 5.1% |
Hidden | |
Bottom to Top Cleaning (JtRH) L4:1N2E - Enter from the South and clear the room |
--- | 6.9% |
--- | |
The Steady Smitemaster (JtRH) L4:1E - Clear the room without turning your sword |
--- | 4.7% |
--- | |
Everyone Loves a Wubba (JtRH) L5:1S1W - Clear the room without dropping any trapdoors |
--- | 9.3% |
--- | |
Steady as a Rock |
--- | 4.3% |
Hidden | |
Alone Among the Stones (JtRH) L6:3N3E - Clear the room without using Halph |
--- | 9.4% |
--- | |
Lend a Helping Hook (JtRH) L6:1S1E - Complete the room without turning your sword |
--- | 4.8% |
--- | |
Visibly Invisible (JtRH) L7:1N - Clear the room without drinking the invisibility potion |
--- | 8.5% |
--- | |
Escapology (JtRH) L7:1E - Enter from the West or North and reach the stairs |
--- | 4.7% |
--- | |
Follow the Arrow (JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room |
--- | 8.7% |
--- | |
Wake Me Up Before You Go (JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room |
--- | 5% |
--- | |
Toys in Their Boxes (JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room |
--- | 8.1% |
--- | |
You Chose... Poorly (JtRH) L8:3S1E - Enter from the North and clear the room |
--- | 6.6% |
--- | |
Where Have All the Serpents Gone? (JtRH) L8:5S - Clear the room without striking the orb |
--- | 5.5% |
--- | |
One Orb to Rule Them All (JtRH) L9:1S1W - Clear the room, striking only one orb |
--- | 5.3% |
--- | |
The Mountain Comes to Mahomet (JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room |
--- | 6.2% |
--- | |
Tar Toccata (JtRH) L10:2E - Clear the room of tar without turning your sword |
--- | 5.9% |
--- | |
He Outlived His Usefulness (JtRH) L10:3E - Kill the mimic before turn 75 and clear the room |
--- | 5.1% |
--- | |
The Abyss Gazes Also (JtRH) L11:5N2W - Drop all trapdoors before clearing the room |
--- | 4.5% |
--- | |
Peaceful Coexistence (JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs |
--- | 7.1% |
--- | |
Gordian Knot (JtRH) L11:5N - Clear the room without stepping on a fuse |
--- | 7.5% |
--- | |
Patrick's Puzzle (JtRH) L12:2N2E - Clear all tar |
--- | 4.3% |
--- | |
Tar Fugue (JtRH) L12:1N - Clear the room without turning your sword |
--- | 4.7% |
--- | |
Clean Sweep (JtRH) L12:1E - Clear all tar |
--- | 4.6% |
--- | |
Clash on the Big Bridge (JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors |
--- | 4.7% |
--- | |
Relentless Pursuit (JtRH) L13:3N1E - Trap the Goblin King |
--- | 5.5% |
--- | |
Never Turn Your Back (JtRH) L13:2N1E - Clear the room without turning your sword |
--- | 5.2% |
--- | |
Getting to the Heart of the Matter (JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room |
--- | 4.9% |
--- | |
Ready for the Guests (JtRH) L14:3N3W - Clear all mud by turn 900 |
--- | 3.7% |
--- | |
Deja Vu (JtRH) L14:2N3W - Clear the room by turn 30 |
--- | 6.5% |
--- | |
Clear as Mud (JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room |
--- | 5.1% |
--- | |
Stuck in the Mud (JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room |
--- | 5.8% |
--- | |
The Honest Smitemaster (JtRH) L15:1N3E - Clear the room without placing any decoys |
--- | 5.1% |
--- | |
Keep Away from the Edge |
--- | 4.4% |
Hidden | |
Wub is All Around (JtRH) L15:4E - Don't use the decoy potion, and reach the western exit |
--- | 5.5% |
--- | |
Cunning as a Serpent (JtRH) L15:1S1W - Enter from the North and clear the room |
--- | 5.2% |
--- | |
Abstinence (JtRH) L15:1S4E - Clear the room without using the decoy potion |
--- | 6.3% |
--- | |
The Red Snake of Courage (JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room |
--- | 4.9% |
--- | |
Great Snakes! (JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room |
--- | 5.3% |
--- | |
But Four's a Crowd (JtRH) L17:3N1E - Clear the room using only three decoy potions |
--- | 6.6% |
--- | |
A View from Above (JtRH) L17:2N1E - Enter from the North and clear the room |
--- | 5.2% |
--- | |
Stuck in the Middle with You (JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room |
--- | 5.6% |
--- | |
Finish What You Start (JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns |
--- | 5.7% |
--- | |
Sometimes That's the Best Kind of Help (JtRH) L18:1S2W - Clear the room without using Halph |
--- | 4.1% |
--- | |
Down, Along, Up, in That Order (JtRH) L19:2N1W - Take the southern passage first to clear the room |
--- | 6.2% |
--- | |
Snakes on a Euclidean Plane (JtRH) L19:1N1E - Stay inside the arena until the room is clear |
--- | 5.7% |
--- | |
Avoid the Squeeze |
--- | 3.3% |
Hidden | |
Charge of the Smite Brigade (JtRH) L19:3E - Strike both orbs before turn 30 and clear the room |
--- | 5.1% |
--- | |
A True Warrior Uses His Sword (JtRH) L20:2N - Clear the room without setting off any bombs |
--- | 6.1% |
--- | |
Walk Through the Storm |
--- | 3.9% |
Hidden | |
A Monster Made of Eyes (JtRH) L22:3N3W - Take the western route and clear the room |
--- | 4.9% |
--- | |
The Locked Room Mystery (JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room |
--- | 3.6% |
--- | |
Smart, but Not Smart Enough |
--- | 3.3% |
Hidden | |
Only Passin' Through (JtRH) L22:2N2W - Clear the room without striking the southeast orb |
--- | 6.6% |
--- | |
Beethro Has a Brain Too (JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow |
--- | 4.9% |
--- | |
Many Feet Make Light Work (JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room |
--- | 2.7% |
--- | |
Buridan's Decoy (JtRH) L23:1W - Clear the room using only two decoy potions |
--- | 4.2% |
--- | |
Bright Eyes (JtRH) L24:2E - Kill the mud mother before it spawns and clear the room |
--- | 3.8% |
--- | |
Mother of Some Roaches (JtRH) L24:1S - Clear the room without striking the orb |
--- | 5.6% |
--- | |
The Decoy is a Decoy (JtRH) L24:1S1E - Clear the room without using the decoy potion |
--- | 5% |
--- | |
It's All Over Now, Baby Blue (JtRH) L24:2S1E - Kill the tar baby last when clearing the room |
--- | 4.1% |
--- | |
Master of the Blade (JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword |
--- | 3.6% |
--- | |
The Better Part of Valour (JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room |
--- | 3.3% |
--- | |
Putting That Aside... (JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room |
--- | 4.2% |
--- | |
Save the Best for Last (JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room |
--- | 4% |
--- | |
One-Man Army (JtRH) L25:2S2E - Clear the room without drinking any mimic potions |
--- | 3.7% |
--- | |
Repairing a Broken Dream (JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room |
--- | 3.5% |
--- | |
Slayer of Slayers (JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W |
--- | 4.7% |
--- | |
Complete "Journey to Rooted Hold" JtRH: Saw the ending and credits |
--- | 6.3% |
--- | |
Master "Journey to Rooted Hold" JtRH: Completed the hold and cleared all secret rooms |
--- | 4.2% |
--- | |
Complete "King Dugan's Dungeon" KDD: Saw the ending and credits |
--- | 0 |
--- | |
Master "King Dugan's Dungeon" KDD: Completed the hold and cleared all secret rooms |
--- | 0 |
--- | |
Complete "The City Beneath" TCB: Saw the ending and credits |
--- | 4.9% |
--- | |
Master "The City Beneath" TCB: Completed the hold and cleared all secret rooms |
--- | 3% |
--- | |
Resoluteness (TCB) Return from The High Path |
--- | 7.1% |
--- | |
Just Call Me "Mario" (TCB) Take care of the plumbing problem Under the Library (City:5N3E) |
--- | 6.4% |
--- | |
Looking Out for Number One (TCB) Receive a promotion |
--- | 5.6% |
--- | |
Brotherly Understanding (TCB) Tell the searching brother about everything |
--- | 3.2% |
--- | |
I Got a Name (TCB) Get an official name from the Naming Office |
--- | 5.8% |
--- | |
Tourist in the Beneath (TCB) Take a stroll down the Golden Lane |
--- | 7.4% |
--- | |
The Dark Side of Town (TCB) Find the secret dark side of The City |
--- | 4% |
--- | |
Patron of the Arts (TCB) Attend the theater |
--- | 6.9% |
--- | |
Five Slayers (My Brain Hurts a Lot) (TCB) NO:1N2E or TU:4N1W - Don't use the decoy potion to win |
--- | 3.1% |
--- | |
Back to the Past |
--- | 2.8% |
Hidden | |
Whodunnit? (TCB) Activate the cutscene in The Fork after murdering 186th Guide |
--- | 3.1% |
--- | |
My Cold, Frozen Hands (TCB) QfK:1N6E - Clear the room without turning your sword |
--- | 6.8% |
--- | |
Roach Family Planning (TCB) QfK:7E - Clear the room without letting the roach queen lay eggs |
--- | 7.1% |
--- | |
All Around the Watchtower |
--- | 3.6% |
Hidden | |
Turn the Lock and Turn Once Only (TCB) TU:2E - Only turn the arrows once, and don't turn your sword to clear the room |
--- | 4.7% |
--- | |
The Bridge Beethro Can No Longer Cross (TCB) TU:3E - Drop all trapdoors and exit to the east |
--- | 5.4% |
--- | |
Let's Twist Again (TCB) TU:1S3E - Use all three arrow rotators to clear the room |
--- | 6.5% |
--- | |
Slayer on a Hot Tile Roof (TCB) DU:4E - Clear the room without letting the Slayer die |
--- | 4.5% |
--- | |
Ring of Briar (TCB) UtL:1N4W - Reach the eastern exit |
--- | 3.5% |
--- | |
Power Grab (TCB) I:N:2S1E - Activate the power token by turn 30 and clear the room |
--- | 5.6% |
--- | |
A Room of Two Halves (TCB) HA:5N - Clear the room without bringing any wubbas down the eastern corridor |
--- | 5.9% |
--- | |
Light Armour (TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room |
--- | 0 |
--- | |
Simple Addition (TCB) MO:1N1E - Kill both adders with the fegundo the first time it explodes |
--- | 4.2% |
--- | |
I See You Standing on the Other Side (TCB) EC:2W - Clear the room without letting the Slayer die |
--- | 5.1% |
--- | |
Chasm of No Return (TCB) EC:2E - Clear the room without moving any platforms from east to west |
--- | 5.1% |
--- | |
All in the Same Boat (TCB) EC:1S2W - Clear the room without using the northern platform |
--- | 5.9% |
--- | |
Who Wants to Be the Guy? (TCB) TV:1N - Die in the last cutscene |
--- | 2.7% |
--- | |
A Legend in His Own Time (TCB) TV: Eavesdrop on a bedtime story |
--- | 4% |
--- | |
The Play's the Thing (TCB) D: Listen to the guards at the castle |
--- | 3.2% |
--- | |
Not Without Honour in His Own Country (TCB) Reach the raft without having killed any Dugandite guards |
--- | 0 |
--- | |
Slaughter by the Water (TCB) D:2S1W - Kill all the guards |
--- | 3.2% |
--- | |
Changing of the Guards (TCB) CD:2N1W - Kill the maximum 16 guards (requires having killed at least 8 previously) |
--- | 2.8% |
--- | |
So Much for Stealth (TCB) KDND:1E - Clear the room, killing the SW roach queen first |
--- | 3.8% |
--- | |
Holding the Line |
--- | 3.2% |
Hidden | |
The Longest Flight |
--- | 4.7% |
Hidden | |
What Did I Come Back For, Anyway? (TCB) HV:1W - Backtrack through the cleared room without striking the orb |
--- | 3.1% |
--- | |
The Stronger We Our Bridges Do Build (TCB) HV:1S2W - Clear and exit the room without dropping the bridge |
--- | 3.8% |
--- | |
Adder Subtracter (TCB) HV:2S3W - Kill three adders before entering the northern half of the room |
--- | 3.9% |
--- | |
Smash and Grab (TCB) HV:2S1W - Break one mirror before removing either mirror from the alcove and clearing the room |
--- | 4.6% |
--- | |
Muddying the Waters (TCB) HV:3S2W - Strike the orb before the adder enters the eastern corridor, then clear the room |
--- | 4% |
--- | |
Knowing is Half the Battle (TCB) The Patronage: Find and talk to the Patrons |
--- | 5.4% |
--- | |
Fancy Meeting You Down Here (TCB) DAA: Speak with Halph, then leave the room |
--- | 5.7% |
--- | |
Decoy Double Cross (TCB) AC:3S1E - Take the northwest decoy potion first, then clear the room |
--- | 3.7% |
--- | |
Architect of Her Own Downfall (TCB) Talk to Veemis |
--- | 5.2% |
--- | |
Divide and Conquer (TCB) OBG:1W - Kill the first 11 roaches before breaking the crumbly wall and clearing the room |
--- | 5.2% |
--- | |
Now You See Him... (TCB) OBG:1S - Clear the room without drinking the invisibility potion |
--- | 5% |
--- | |
Bullet Time, with Swords (TCB) PH:4N - Clear the room without drinking the speed potion |
--- | 3.6% |
--- | |
Snap, Crackle and Pop (TCB) PH:3N1W - Clear the room using only three bombs |
--- | 4.9% |
--- | |
Keeping a Steady Keel (TCB) PH:2N1W - Don't turn your sword after stepping on the pressure plate, until you reach the conquer token |
--- | 4% |
--- | |
Snakes and Ladders (TCB) PH:1N1E - Kill all the snakes before killing any goblins and clearing the room |
--- | 5.1% |
--- | |
Did You Just Punch Out Cthulhu? (TCB) I:AGV:4N - Kill all the aumtlich by stepping |
--- | 4.6% |
--- | |
Killer Rabbit in the Headlights (TCB) I:AGV:2N1W - Clear the room, killing the eastern aumtlich first |
--- | 3.9% |
--- | |
Hero of Another Story (TCB) FR: Speak with Tendry |
--- | 4.6% |
--- | |
He Died a Free Monster (TCB) FR:4N1W - Clear the room without dropping both trapdoors |
--- | 4.3% |
--- | |
Fifty Ways to Leave Your Wubba (TCB) FR:2N1W - Clear the room without stepping on the pressure plate |
--- | 3.1% |
--- | |
Mirror Symmetry |
--- | 3.1% |
Hidden | |
You Watch My Back... (TCB) FD:2N3W - Clear the northern half of the room first |
--- | 3.2% |
--- | |
The Seven Dials Mystery (TCB) RH:2N1E - When you first step through a door, all four doors must be open, then clear the room |
--- | 2.9% |
--- | |
No Giant Leaps for Mankind (TCB) RH:1N1W - Clear the room without stepping across diagonally adjacent land tiles with water between |
--- | 4.5% |
--- | |
Don't Wake the Sleeping Giant (TCB) RH:1N - Don't turn your sword, and kill the roach before stabbing the second giant |
--- | 3.3% |
--- | |
A Small Man Among Giants (TCB) RH:1N1E - Clear the room without using a tunnel |
--- | 3.6% |
--- | |
Unarmed and Dangerous |
--- | 3.2% |
Hidden | |
We Must Cultivate Our Garden (TCB) AF:2N - Spawn a gel baby on the western pressure plate |
--- | 3.2% |
--- | |
Fair and Square |
--- | 2.5% |
Hidden | |
Jack of All Tarstuffs |
--- | 2.6% |
Hidden | |
Honest Toil (TCB) AF:2S - Clear the room without moving the mimic over the disarm token |
--- | 4.8% |
--- | |
A Bridge Too Far (TCB) UL:1S1W - Clear the room without remaining on the outer rim of the bridge for more than one turn at a time |
--- | 2.5% |
--- | |
Shutting the Stable Door (TCB) UL:1S - Clear the room without entering any of the sand areas more than once |
--- | 3.4% |
--- | |
The School of Hard Taps |
--- | 3.2% |
Hidden | |
A Little Learning is a Dangerous Thing (TCB) LP:1N - Clear the room without stepping on the middle tile of the broken wall block |
--- | 4% |
--- | |
Smitemastermind (TCB) TU:3N - Win a game of "Mastermind" on the first visit to the room |
--- | 2.6% |
--- | |
Suburban Smitemastery (TCB) TU: Clear all 12 puzzle rooms (then visit 1W) |
--- | 2.2% |
--- | |
But You Can't Hide (KDD) L1:6N2W - Don't hide in the alcove |
--- | 19.5% |
--- | |
All Together, Now... (KDD) L1:6N1W - Kill the roaches in nine consecutive turns |
--- | 9.9% |
--- | |
Who Let the Roaches Out? (KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room |
--- | 21.1% |
--- | |
Ahead of the Game (KDD) L1:3N2W - Kill the roach facing East and clear the room |
--- | 15.5% |
--- | |
Cornered in the Centre (KDD) L2:2E - Clear the room without letting the queen reach the NE corner |
--- | 13.2% |
--- | |
Gone in Thirty Seconds (KDD) L2:2S2E - Clear the room before roaches spawn |
--- | 17.3% |
--- | |
Efficient Smitemitery (KDD) L2:2S3E - Allow only one roach to spawn when clearing the room |
--- | 15% |
--- | |
They're Behind You! (KDD) L2:1S - Don't turn after striking the orb and clear the room |
--- | 13.2% |
--- | |
Look to Westward (KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last |
--- | 13% |
--- | |
No Scroll Left Behind (KDD) L3:2N - Read the scroll without re-entering the room |
--- | 9.6% |
--- | |
Three in a Row (KDD) L3:2N1E - Kill the roaches in three consecutive turns |
--- | 12.7% |
--- | |
Hidden in Plain Sight |
--- | 8.6% |
Hidden | |
What's the Time, Mr Roach? (KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room |
--- | 10.8% |
--- | |
Straightforward Smiting (KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall |
--- | 15% |
--- | |
The Enemy is Sleeping (KDD) L3:1S2W - Clear the room without waking any eyes |
--- | 14.9% |
--- | |
Opportunity Strikes Just Once (KDD) L3:1S1W - Strike the SW orb only once while clearing the room |
--- | 8.6% |
--- | |
Five Orbs of Bill (KDD) L3:1S - Strike only five orbs to clear the room |
--- | 14.2% |
--- | |
Nine in a Line (KDD) L3:1S1E - Kill the roaches in nine consecutive turns |
--- | 10.6% |
--- | |
Vandalism! (KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room |
--- | 11.6% |
--- | |
One Direction to Escape (KDD) L3:3S1W - Clear the room without turning after striking the orb |
--- | 12.3% |
--- | |
No Retreat (KDD) L4:1N - Don't retreat into the entrance hallway to clear the room |
--- | 10.8% |
--- | |
That Never Goes Out of Style (KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right |
--- | 11.4% |
--- | |
Mimic on Holiday (KDD) L4:1S1E - Place the mimic on the SW island, then clear the room |
--- | 13.5% |
--- | |
Not So Pretty in Pink (KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room |
--- | 12.2% |
--- | |
We All Fall Down (KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room |
--- | 11.5% |
--- | |
Moderate Striker (KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave |
--- | 11.6% |
--- | |
Bishop's Tour (KDD) L5:2E - Don't move orthogonally while clearing the room |
--- | 9.2% |
--- | |
Don't Fence Me In (KDD) L5:3E - Clear the room without striking the orb |
--- | 12.4% |
--- | |
Highly Visible Ninja (KDD) L5:2S - Clear the room without turning or drinking the invisibility potion |
--- | 8.5% |
--- | |
The Wyrm That Turned (KDD) L7:3N - Don't cross the western force arrow while clearing the room |
--- | 8.3% |
--- | |
Up, Up, Down, Down, Left, Right, Left, Right (KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room |
--- | 8.4% |
--- | |
Superior Master Intellect |
--- | 10% |
Hidden | |
All Quiet on the Western Front (KDD) L7:2N - Clear the room without crossing the western yellow door |
--- | 8.7% |
--- | |
The Smiter Always Strikes Twice (KDD) L7:2N1E - Strike the orb only twice while clearing the room |
--- | 8.6% |
--- | |
From the Outside, Looking In (KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room |
--- | 8% |
--- | |
He Who Fights Serpents (KDD) L7:1N - Clear the room without moving diagonally |
--- | 8.3% |
--- | |
No Way Out (KDD) L7:1N1E - Kill the serpent in the SE corner of the room |
--- | 9% |
--- | |
Eyes on the Prize (KDD) L7:1E - Clear the room without turning |
--- | 8.3% |
--- | |
Who Needs Orthosquares? (KDD) L7:1S - Clear the room without moving diagonally |
--- | 8% |
--- | |
Rapid Tar-Cleaning Service (KDD) L8:4S2E - Clear the room by turn 60 |
--- | 7.2% |
--- | |
Non-sustainable Growth (KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering) |
--- | 11.4% |
--- | |
Exactly as Planned (KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room |
--- | 9.2% |
--- | |
All Set Up and Ready (KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room |
--- | 8.8% |
--- | |
Don't Drink and Smite (KDD) L10:1S - Clear the room without drinking the mimic potion |
--- | 8.7% |
--- | |
Hold On Five Seconds (KDD) L10:1E - Wait for five turns after striking the orb, then clear the room |
--- | 7.9% |
--- | |
Let's Not Go Round Again (KDD) L12:1S - Clear the room before going round the loop |
--- | 8.3% |
--- | |
Only the Even Numbers (KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword |
--- | 8.1% |
--- | |
Solo Serpent Slaughter (KDD) L12:2S1E - Clear the room without drinking the mimic potion |
--- | 8.9% |
--- | |
Unlucky for Some (KDD) L13 - Enter the NW room |
--- | 8.5% |
--- | |
Dungeon of Broken Orbs (KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb |
--- | 7.4% |
--- | |
Preserving the Ancient Ruins (KDD) L14:1N1E - Don't break any crumbly walls while clearing the room |
--- | 9.6% |
--- | |
Speed Chess (KDD) L14:1N3E - Clear the room by turn 20 |
--- | 7.2% |
--- | |
Keep Dugandy Tidy (KDD) L14:1E - Clear all tar (in the same visit as clearing the room) |
--- | 9.9% |
--- | |
It's a Trap! (KDD) L14:2E - Don't drop the trapdoor while clearing the room |
--- | 9.6% |
--- | |
With Slanting Sword (KDD) L14:1S - Face diagonally and don't turn while clearing the room |
--- | 7.2% |
--- | |
What the Eye Doesn't See (KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room |
--- | 7.7% |
--- | |
With Steady Sword (KDD) L14:2S - Clear the room without turning your sword |
--- | 7.3% |
--- | |
First Things First (KDD) L16:Entrance - Clear the room from the level start |
--- | 8% |
--- | |
Limited Growth (KDD) L16:2E - Kill the tar mother before it grows three times |
--- | 5.8% |
--- | |
From the Other Side (KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room) |
--- | 7.3% |
--- | |
Stunted Growth (KDD) L16:1S1E - Kill the tar mother before it grows |
--- | 5.7% |
--- | |
Bad Boys Love Their Mamas (KDD) L16:2S1E - Kill the tar mother last when clearing the room |
--- | 5.7% |
--- | |
Spring Cleaning (KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room |
--- | 5.1% |
--- | |
Short Circuit (KDD) L17:1W - Clear the room and reach the green door by turn 240 |
--- | 6.1% |
--- | |
A Good Clean Kill (KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room |
--- | 7.6% |
--- | |
Aim for the Eyes (KDD) L17:2S1E - Kill the tar mother first, then clear the room |
--- | 5.7% |
--- | |
Assassinate the Queen! (KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room) |
--- | 7.8% |
--- | |
Leave No Stone Turned (KDD) L18:2N3E - Don't break any crumbly walls while clearing the room |
--- | 7.6% |
--- | |
Sonata for Unaccompanied Smiter (KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room |
--- | 6.4% |
--- | |
He Came From the East (KDD) L18:1N2E - Clear the room entering from the east |
--- | 7.2% |
--- | |
Come and Join the Party (KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room |
--- | 6% |
--- | |
The Lazy Smitemaster (KDD) L19:2S - Stay in the top two rows while clearing the room |
--- | 6.5% |
--- | |
There's Always Another Solution (KDD) L19:2S1E - Don't break any crumbly walls while clearing the room |
--- | 8% |
--- | |
Stupid Goblins! (KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room |
--- | 6% |
--- | |
Worthless Snakes! (KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room |
--- | 6.2% |
--- | |
Who Needs All These Buttons? (KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room |
--- | 7.5% |
--- | |
Mother Knows Best (KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room |
--- | 6.5% |
--- | |
Outsmart the Brains! (KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room |
--- | 7.1% |
--- | |
Choose One Way and Stick to It (KDD) L20:Entrance - Clear the room without turning after killing the first roach |
--- | 6.5% |
--- | |
They Just Keep On Swarming (KDD) L21:1N1W - Clear the room without dropping any trapdoors |
--- | 6.9% |
--- | |
Seeing Triple (KDD) L21:1N - Drink only three mimic potions and clear the room |
--- | 6.6% |
--- | |
Roaches and Goblins and Queens, Oh My! (KDD) L21:1N1E - Release the goblins by turn 30 and clear the room |
--- | 6.4% |
--- | |
Sniper! (KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room |
--- | 6% |
--- | |
Mimics Were Born Free (KDD) L22:1E - Don't strike either of the northern orbs while clearing the room |
--- | 5.6% |
--- | |
Keep Your Head Down (KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room |
--- | 6.7% |
--- | |
Master Snake-charmer (KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room |
--- | 5.2% |
--- | |
Three's Company (KDD) L23:1N - Drop the red door before killing a goblin, then clear the room |
--- | 7.3% |
--- | |
Don't Step on a Crack (KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room |
--- | 6% |
--- | |
Who'd Trust a Goblin, Anyway? (KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent |
--- | 5.9% |
--- | |
Round and Round the Garden (KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room |
--- | 5% |
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The Eyes Have It (KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room |
--- | 7% |
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Goblin-Free Zone (KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor |
--- | 6.8% |
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A Pair of Blue Eyes (KDD) L24:1N - Kill the tar mother last while clearing the room |
--- | 5.8% |
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Friendly Enemies (KDD) L24:1N1E - Clear the room without using a roach to kill the serpent |
--- | 6.9% |
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My Turn at the Controls (KDD) L24:2W - Clear the room without using the mimic to strike any orbs |
--- | 7.1% |
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Attention to Detail (KDD) L24:1W - Kill all serpents before killing all brains, then clear the room |
--- | 6.8% |
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Worthy Opponent (KDD) L25:1N2W - Clear the room, killing the SW roach queen last |
--- | 5.9% |
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Pacifist Run (KDD) L25:2W - Exit the room without killing any goblins |
--- | 4.8% |
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Runnin' Through an Open Door (KDD) L25:2S1W - Clear the room without standing on a closed door |
--- | 6% |
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A Maze of Many Ways (KDD) L25:2S - Clear the room without going through the SE U-bend |
--- | 5.6% |
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Unnecessary Complications (JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open |
--- | 5.7% |
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Complete "King Dugan's Dungeon" KDD: Saw the ending and credits |
--- | 8.1% |
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Master "King Dugan's Dungeon" KDD: Completed the hold and cleared all secret rooms |
--- | 5.4% |
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Light Armor (TCB) HA:3N - Break four mirrors before activating the pressure plate and clearing the room |
--- | 4.1% |
--- | |
Not Without Honor in His Own Country (TCB) Reach the raft without having killed any Dugandite guards |
--- | 3.8% |
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