STEAM ACHIEVEMENTS DATABASE |
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Very simple (93%): | ![]() | Very folding (1%): | ![]() |
Icon | Achievement Name | OK? | Progress | Hidden?! |
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Level 2 Achieved level 2. |
--- | 19.6% |
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Level 3 Achieved Level 3. |
--- | 8.6% |
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Farming Have humans complete a Granary Project. |
--- | 84.5% |
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Commerce Have humans complete a Trader Project. |
--- | 35.7% |
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Metal Casting Have humans complete a Metal Casting Project. |
--- | 37.7% |
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Writing Have humans complete a School Project. |
--- | 65.6% |
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Paganism Have humans complete a Shrine Project. |
--- | 77.3% |
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Traditional Medicine Have humans complete a Druid Project. |
--- | 35.7% |
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Forest Tribe Finish an Era with a Forest Village which has 100 Village Prosperity. |
--- | 38.3% |
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Desert Tribe Finish an Era with a Desert Village which has 100 Village Prosperity. |
--- | 33.2% |
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Swamp Tribe Finish an Era with a Swamp Village which has 100 Village Prosperity. |
--- | 39.6% |
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Genesis Era Finish an Era with 250 Prosperity. |
--- | 38.2% |
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Calendar Have humans complete a Plantation Project. |
--- | 21.1% |
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Theology Have humans complete a Temple Project. |
--- | 16.1% |
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Construction Have humans complete a Workshop Project. |
--- | 14.3% |
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Alchemy Have humans complete an Alchemist Project. |
--- | 16.9% |
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Education Have humans complete a University Project. |
--- | 19.1% |
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Trade Route Have humans complete a Market Project. |
--- | 16.6% |
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Chosen People Finish an Era with only one Village which has 175 Prosperity. |
--- | 17.3% |
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Classical Era Finish an Era with 450 Prosperity. |
--- | 27.2% |
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Aristocracy Finish an Era with a Village of 150 Prosperity using only Animals and Minerals. |
--- | 16.2% |
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Physics Finish an Era with a Village of 150 Prosperity using Plants and Minerals. |
--- | 18.1% |
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Agriculture Finish an Era with a Village which has 150 prosperity using only Animals and Plants. |
--- | 20% |
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Vitality Finish an Era with a village which has at least 50 of each Resource. |
--- | 16% |
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Feudalism Have humans complete a Mill Project. |
--- | 20.3% |
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Currency Have humans complete a Customs House Project. |
--- | 15.7% |
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Questionable Ethics Have humans complete a Mad Scientist Project. |
--- | 11.7% |
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Theocracy Have humans complete a Sacrifice Altar Project. |
--- | 12.6% |
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Fascism Have humans complete a Barracks Project. |
--- | 5.8% |
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Geology Have humans complete a Geologist Project. |
--- | 15.3% |
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Fiscal-Military State Finish an Era with a Village which has 200 Prosperity and 3 Warmarks. |
--- | 10.8% |
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Civilized Finish an Era with a Village which has 250 Prosperity. |
--- | 18.7% |
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Fishing Village Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border. |
--- | 15.2% |
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Specialization Finish an Era with a completed upgraded Project. |
--- | 32.2% |
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Specialized Economy Finish an Era with 3 completed upgraded Projects. |
--- | 13.7% |
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Post-Classical Era Finish an Era of 30 minutes with 600 Prosperity. |
--- | 17.7% |
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The First Era Finish the first Era. |
--- | 92.7% |
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A New Beginning Finish the second Era. |
--- | 78% |
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A New Threat Finish the third Era. |
--- | 57.5% |
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Developing Era Finish an Era with 800 Prosperity. |
--- | 12.2% |
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Vibrant Era Finish an Era with 1000 Prosperity. |
--- | 10.9% |
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Booming Era Finish an Era with 1200 Prosperity. |
--- | 9.3% |
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Fantastic Era Finish an Era with 1600 Prosperity. |
--- | 6.8% |
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Golden Era Finish an Era with 2000 Prosperity. |
--- | 5.4% |
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Desert Town Finish an Era with a Desert Village which has 300 Village Prosperity. |
--- | 10.8% |
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Desert City Finish an Era with a Desert Village which has 500 Village Prosperity. |
--- | 6.8% |
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Forest Town Finish an Era with a Forest Village which has 300 Village Prosperity. |
--- | 11.5% |
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Forest City Finish an Era with a Forest Village which has 500 Village Prosperity. |
--- | 7.5% |
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Swamp Town Finish an Era with a Swamp Village which has 300 Village Prosperity. |
--- | 10.7% |
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Swamp City Finish an Era with a Swamp Village which has 500 Village Prosperity. |
--- | 7% |
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Mining Community Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals. |
--- | 4.5% |
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Farming Community Finish an Era with a Village which has 250 Village Prosperity and only uses Plants. |
--- | 4.5% |
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Hunter Community Finish an Era with a Village which has 250 Village Prosperity and only uses Animals. |
--- | 4.6% |
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Great Development Finish an Era with a Completed Great Project. |
--- | 9.3% |
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World Economy Finish an Era with at least 3 Completed Great Projects. |
--- | 4.1% |
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Legendary Warriors Finish an Era with a Village which has at least 6 War Markers. |
--- | 6% |
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Abundant World Finish an Era with at least 1000 Food being used by Villages. |
--- | 4.5% |
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Rich World Finish an Era with at least 1000 Wealth being used by Villages. |
--- | 3.8% |
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Advanced World Finish an Era with at least 1000 Tech being Used by Villages. |
--- | 3.2% |
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Mountain Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders. |
--- | 4% |
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Harbor Town Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders. |
--- | 4.6% |
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Divided Planet Finish an Era with at least 6 villages who all have at least 150 Village Prosperity. |
--- | 3.7% |
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Great Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
--- | 5% |
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Capital Finish an Era with a Village which has 650 Village Prosperity. |
--- | 6.5% |
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Survivor Finish an Era with a Village which has 500 Prosperity and 60 Danger. |
--- | 4.9% |
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Modern Agriculture Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode. |
--- | 1.9% |
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Great Era Finish an Era with 3500 Prosperity. |
--- | 2.9% |
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Peaceful Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode. |
--- | 1.9% |
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Violent Victory Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode. |
--- | 3.9% |
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Noble Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode. |
--- | 1.7% |
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Modern Banking Finish an Era with 1000 Wealth in Use from Villages. |
--- | 1.8% |
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Paradise Island Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode. |
--- | 2.6% |
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Overgrowth Finish an Era with 2000 Food in Use from Villages. |
--- | 2.2% |
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Superior Development Finish the Third Era with at least 1 Upgraded Great Project. |
--- | 2.8% |
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Royalty Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode. |
--- | 1.5% |
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Treasury Finish an Era with a Village with 1000 Wealth in Use. |
--- | 2% |
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Industrial Revolution Finish an Era with a total of 2000 Tech in Use. |
--- | 1.7% |
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Canyon City Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode. |
--- | 2.2% |
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Nuclear Energy Finish an Era with a Village with 1000 Tech in Use. |
--- | 2.1% |
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Utopia Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode. |
--- | 1.6% |
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Prince of Orange Finish an Era with a Village with 1000 Food in Use. |
--- | 2.3% |
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Grand Era Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode. |
--- | 2% |
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Superior Vitality Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use. |
--- | 2.4% |
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Overpopulation Finish an Era with a Village which has 1000 Prosperity. |
--- | 4.5% |
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First World Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode. |
--- | 1.8% |
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Mass Production Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode. |
--- | 1.4% |
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Modern Physics Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode. |
--- | 1.5% |
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Sailing Complete a Fishing Docks Project. |
--- | 15.3% |
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Shipwrighting Have humans complete a Harbor Project. |
--- | 10.7% |
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Navigation Have humans complete a Lighthouse Project. |
--- | 3% |
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Lords of the Sea Have humans complete an Island Town Project. |
--- | 1.4% |
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Entertainment Have humans complete a Circus Project. |
--- | 5.6% |
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Pinnacle of Culture Have humans complete an Opera Project. |
--- | 1.3% |
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Modern Medicine Have humans complete an Apothecary Project. |
--- | 5.6% |
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Universal Healthcare Have humans complete a Hospital Project. |
--- | 1.4% |
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Alloys Have humans complete a Blast Furnace Project. |
--- | 4.9% |
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Machinery Have humans complete a Factory Project. |
--- | 1.3% |
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Astronomy Have humans complete an Observatory Project. |
--- | 6.1% |
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Scientific Method Have humans complete a Laboratory Project. |
--- | 1.8% |
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Colonization Have humans complete a Hamlet Project. |
--- | 6.5% |
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Long Live the King! Have humans complete a Castle Project. |
--- | 1.3% |
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Venture Capital Have humans complete a Bank Project. |
--- | 6.3% |
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Market Revolution Have humans complete a Multinational Project. |
--- | 1.5% |
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Genesis Titan Complete all orginal developments and projects. |
--- | 0.9% |
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Ancient Civilization Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode. |
--- | 1.5% |
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Diverse Town Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode. |
--- | 1.5% |
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Fresh Mountain Air Have humans complete a Mountain Lodge Project. |
--- | 4.5% |
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Après-Ski Have humans complete a Tavern Project. |
--- | 3% |
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Fantastic View Have humans complete a Nature Park Project. |
--- | 2.7% |
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Famous Victor Have humans complete a Historic Point Project. |
--- | 3.1% |
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For the Gods Have humans complete a Monument Project. |
--- | 1.4% |
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1-Hour Challenge: Bronze Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode. |
--- | 1.4% |
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1-Hour Challenge: Silver Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode. |
--- | 1.1% |
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1-Hour Challenge: Gold Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode. |
--- | 1% |
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Forest Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
--- | 1.1% |
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Forest Challenge: Silver Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
--- | 1% |
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Forest Challenge: Gold Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
--- | 0.9% |
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Desert Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
--- | 1.1% |
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Desert Challenge: Silver Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
--- | 1% |
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Desert Challenge: Gold Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
--- | 0.9% |
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Swamp Challenge: Bronze Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode. |
--- | 1% |
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Swamp Challenge: Silver Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode. |
--- | 0.9% |
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Swamp Challenge: Gold Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode. |
--- | 0.9% |
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