STEAM ACHIEVEMENTS DATABASE

Grey Block
NameGrey Block
ALL achievements28
Overall progress (17%)
Hidden achievements0
Very simple (76%):Who Needs Locks?
Very folding (4%):Shadow Walker



Save the link to your profile and you will see a list of achievements which have the introduction of the profile.
Icon Achievement Name OK? Progress Hidden?!
Follow My Lede Follow My Lede
Evidence Score = 1: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photogr
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55.5%
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On The Trail On The Trail
Evidence Score = 69: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photog
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13.3%
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Thread Puller Thread Puller
Evidence Score = 117: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photo
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6.6%
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Evidence Master Evidence Master
Evidence Score = 138: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photo
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6.6%
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I Prefer The Front Door I Prefer The Front Door
Final Stealth Score = 0: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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11.1%
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A Whisper In The Night A Whisper In The Night
Final Stealth Score = 5: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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6.6%
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Shadow Walker Shadow Walker
Final Stealth Score = 8: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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4.4%
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Stealth Master Stealth Master
Final Stealth Score = 10: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter.
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8.8%
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Collateral Damage Collateral Damage
Final Violence Score = 1: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera
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8.8%
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Violence Is Not The Answer Violence Is Not The Answer
Final Violence Score = 5: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera
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11.1%
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Turn The Other Cheek Turn The Other Cheek
Final Violence Score = 8: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera
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4.4%
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Master Of Peace Master Of Peace
Final Violence Score = 10: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camer
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6.6%
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Digitally Dangerous Digitally Dangerous
Hacking Score = 3: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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24.4%
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"I Know This!" "I Know This!"
Hacking Score = 57: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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15.5%
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Bit Slinger Bit Slinger
Hacking Score = 96: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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6.6%
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Hacking Master Hacking Master
Hacking Score = 114: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks.
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6.6%
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Who Needs Locks? Who Needs Locks?
Access Score = 1: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,
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75.5%
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Need To Know Need To Know
Access Score = 8: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,
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37.7%
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"Relax, I belong here" "Relax, I belong here"
Access Score = 17: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,
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13.3%
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Access Master Access Master
Access Score = 22: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored,
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6.6%
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What Is This World? What Is This World?
Pickup Score = 1: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc
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66.6%
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I'm Into History I'm Into History
Pickup Score = 6: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc
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15.5%
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Mr. "Actually..." Mr. "Actually..."
Pickup Score = 9: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc
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8.8%
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Pickup Master Pickup Master
Pickup Score = 12: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Blo
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6.6%
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By Any Means Necessary By Any Means Necessary
Congratulations on beating Grey Block!
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11.1%
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Escape Artist Escape Artist
Congratulations on beating Grey Block!
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8.8%
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A Ghost In The Darkness A Ghost In The Darkness
Congratulations on REALLY beating Grey Block!
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6.6%
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Exfiltration Master Exfiltration Master
Wow. Seriously?! Impressed the developer is.
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6.6%
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