STEAM ACHIEVEMENTS DATABASE |
![]() |
|
Very simple (76%): | ![]() | Very folding (4%): | ![]() |
Icon | Achievement Name | OK? | Progress | Hidden?! |
![]() |
Follow My Lede Evidence Score = 1: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photogr |
--- | 55.5% |
--- |
![]() |
On The Trail Evidence Score = 69: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photog |
--- | 13.3% |
--- |
![]() |
Thread Puller Evidence Score = 117: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photo |
--- | 6.6% |
--- |
![]() |
Evidence Master Evidence Score = 138: The evidence score represents the total value of evidence that Theo has collected. This score is impacted by transmitting files from the computer terminals that Theo hacks, finding paper documents around the hospital and taking photo |
--- | 6.6% |
--- |
![]() |
I Prefer The Front Door Final Stealth Score = 0: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. |
--- | 11.1% |
--- |
![]() |
A Whisper In The Night Final Stealth Score = 5: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. |
--- | 6.6% |
--- |
![]() |
Shadow Walker Final Stealth Score = 8: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. |
--- | 4.4% |
--- |
![]() |
Stealth Master Final Stealth Score = 10: The stealth score represents how noticeable Theo’s escape from Green Valley has been. If Theo is noticed by guards, nurses, or cameras this score will be impacted. It starts at a high-value, and degrades with each encounter. |
--- | 8.8% |
--- |
![]() |
Collateral Damage Final Violence Score = 1: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera |
--- | 8.8% |
--- |
![]() |
Violence Is Not The Answer Final Violence Score = 5: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera |
--- | 11.1% |
--- |
![]() |
Turn The Other Cheek Final Violence Score = 8: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camera |
--- | 4.4% |
--- |
![]() |
Master Of Peace Final Violence Score = 10: The violence score represents how violent Theo’s escape has been. It is impacted by attacking guards and nurses. If a guard engages Theo and he defends himself, it will also count against this score. Attacks on security camer |
--- | 6.6% |
--- |
![]() |
Digitally Dangerous Hacking Score = 3: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. |
--- | 24.4% |
--- |
![]() |
"I Know This!" Hacking Score = 57: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. |
--- | 15.5% |
--- |
![]() |
Bit Slinger Hacking Score = 96: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. |
--- | 6.6% |
--- |
![]() |
Hacking Master Hacking Score = 114: The hacking score represents how effective Theo has been at the respective infiltration aspects in his escape. This score is impacted by accessing terminals, solving fuse boxes, and picking locks. |
--- | 6.6% |
--- |
![]() |
Who Needs Locks? Access Score = 1: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, |
--- | 75.5% |
--- |
![]() |
Need To Know Access Score = 8: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, |
--- | 37.7% |
--- |
![]() |
"Relax, I belong here" Access Score = 17: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, |
--- | 13.3% |
--- |
![]() |
Access Master Access Score = 22: The access score represents the level of access Theo has acquired during his escape. It’s not simply moving your way through the hospital and getting out as fast as possible that counts. There are other rooms to be found and explored, |
--- | 6.6% |
--- |
![]() |
What Is This World? Pickup Score = 1: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc |
--- | 66.6% |
--- |
![]() |
I'm Into History Pickup Score = 6: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc |
--- | 15.5% |
--- |
![]() |
Mr. "Actually..." Pickup Score = 9: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Bloc |
--- | 8.8% |
--- |
![]() |
Pickup Master Pickup Score = 12: This represents the amount of backstory and contextual information that Theo collects during his escape. These items won’t directly aid him on the outside, but can provide extra bits that may make sense of the strange world of Grey Blo |
--- | 6.6% |
--- |
![]() |
By Any Means Necessary Congratulations on beating Grey Block! |
--- | 11.1% |
--- |
![]() |
Escape Artist Congratulations on beating Grey Block! |
--- | 8.8% |
--- |
![]() |
A Ghost In The Darkness Congratulations on REALLY beating Grey Block! |
--- | 6.6% |
--- |
![]() |
Exfiltration Master Wow. Seriously?! Impressed the developer is. |
--- | 6.6% |
--- |
Render time: 0.16 seconds - 8 Queries / Powered by ABCVG © 2017 - 2025