STEAM ACHIEVEMENTS DATABASE |
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Very simple (76%): | Very folding (0%): |
Icon | Achievement Name | OK? | Progress | Hidden?! |
Luck x5 get 5 commander dice after the throw |
--- | 14.2% |
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Luck x5 get 5 tactical dice after the throw |
--- | 16.9% |
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Luck x5 get 5 medical dice after the throw |
--- | 14.7% |
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Luck x5 get 5 mechanic dice after the throw |
--- | 14.2% |
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Luck x5 get 5 repairer dice after the throw |
--- | 16.7% |
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Luck x5 get 5 observer dice after the throw |
--- | 12.7% |
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Luck x4 get 4 commander dice after the throw |
--- | 57.7% |
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Luck x4 get 4 tactical dice after the throw |
--- | 58% |
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Luck x4 get 4 medical dice after the throw |
--- | 55.5% |
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Luck x4 get 4 mechanic dice after the throw |
--- | 56.9% |
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Luck x4 get 4 repairer dice after the throw |
--- | 57.9% |
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Luck x4 get 4 observer dice after the throw |
--- | 48.2% |
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Set get 6 different dice after throwing |
--- | 60.7% |
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Full set get 6 different dice after throwing 5 times |
--- | 23.2% |
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Complete set get 6 different dice after throwing 10 times |
--- | 8.9% |
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Expert destroy 100 threat cards |
--- | 59% |
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Master destroy 1000 threat cards |
--- | 16.4% |
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Elite destroy 3000 threat cards |
--- | 0.4% |
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First trophy destroy the Citadel 1 time |
--- | 44.3% |
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Hunter destroy the Citadel 10 times |
--- | 1.3% |
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Full hangar unlock all ships |
--- | 9% |
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Miser have 1000 gold coins |
--- | 33.2% |
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Keeper have 1000 silver coins |
--- | 11.6% |
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Cards up unlock all threat cards |
--- | 0.8% |
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Missionary destroy 100 threats by completing away missions |
--- | 34.9% |
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Messiah destroy 1000 threats by completing away missions |
--- | 1.6% |
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Good game play 100 games |
--- | 0.4% |
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Shopaholic use 100 items from the store |
--- | 4% |
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Marathon win a random battle-100 with any ship |
--- | 0.4% |
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Last throw roll dice 5000 times |
--- | 0.2% |
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Hot! take 9 damage over 1 round and survive |
--- | 35.5% |
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It's cramped here have 6 internal threats at the same time |
--- | 9.9% |
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Too many of them! have 15 external threats at the same time |
--- | 4.5% |
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Execution destroy 7 threats in 1 round |
--- | 13.3% |
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Defenseless hold 10 rounds without shields |
--- | 32.3% |
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It was close repair the hull back to full health in a round when it only has 1 HP remaining |
--- | 14.9% |
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Invulnerable take no damage to the hull or shields for 15 rounds in a row |
--- | 48.6% |
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Sieve win with 30 hull damage |
--- | 5% |
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Reinforced shields win with 50 shield damage |
--- | 14.7% |
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Resistant team win with 15 crew damage |
--- | 5.5% |
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One more chance save 5 dice by medical die at once |
--- | 3.2% |
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It's not a trouble win with three internal threats on board |
--- | 6.8% |
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Observer summon 15 threats for the battle by filling Sensors |
--- | 4.4% |
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Passed! threat dice miss when enemies have 5 different dice |
--- | 75.8% |
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Did nothing destroy the boss before its first move |
--- | 33.1% |
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Sub-Zero paralyze 3 threats in a single round |
--- | 54.8% |
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Burst shot deal 7 damage to targets in a single laser burst |
--- | 55.9% |
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Nobody fits commander rolls all dice 3 times per round |
--- | 20% |
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Scout scan threats 30 times in one battle |
--- | 9.4% |
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Quantization use the quantum gun 15 times in one battle |
--- | 14.3% |
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Clones copy crew four times in one round |
--- | 11% |
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Steel team use 4 different types of drones in one turn |
--- | 11.5% |
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Recruitment use reroll 10 times in one round |
--- | 11.1% |
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For parts recall drones 5 times in one battle |
--- | 8.6% |
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Prophet block the threat die 5 times in one battle |
--- | 7.9% |
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Equilibrist Swap shields and hull 10 times in one battle |
--- | 6.9% |
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Trash it discard 7 cards by engineer in one battle |
--- | 8.9% |
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Shock squad activate 4 vipers in one turn |
--- | 8.2% |
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Powerful strike fire 3 Big gun shots in one battle |
--- | 7.1% |
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Sensors are OK return dice from Sensors by crew ability 5 times in one battle |
--- | 7.3% |
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Indispensable use pilot's room 20 times in one battle |
--- | 2.9% |
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Breaking away break away from 5 threats simultaneously with acceleration |
--- | 3.2% |
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Radio beacon drop 15 threats in one battle with radio-beacon |
--- | 2.3% |
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