STEAM ACHIEVEMENTS DATABASE

Dee-6: Dice Defenders
NameDee-6: Dice Defenders
ALL achievements63
Overall progress (21%)
Hidden achievements0
Very simple (76%):Passed!
Very folding (0%):Elite



Save the link to your profile and you will see a list of achievements which have the introduction of the profile.
Icon Achievement Name OK? Progress Hidden?!
Luck x5 Luck x5
get 5 commander dice after the throw
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14.2%
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Luck x5 Luck x5
get 5 tactical dice after the throw
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16.9%
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Luck x5 Luck x5
get 5 medical dice after the throw
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14.7%
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Luck x5 Luck x5
get 5 mechanic dice after the throw
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14.2%
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Luck x5 Luck x5
get 5 repairer dice after the throw
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16.7%
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Luck x5 Luck x5
get 5 observer dice after the throw
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12.7%
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Luck x4 Luck x4
get 4 commander dice after the throw
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57.7%
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Luck x4 Luck x4
get 4 tactical dice after the throw
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58%
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Luck x4 Luck x4
get 4 medical dice after the throw
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55.5%
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Luck x4 Luck x4
get 4 mechanic dice after the throw
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56.9%
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Luck x4 Luck x4
get 4 repairer dice after the throw
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57.9%
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Luck x4 Luck x4
get 4 observer dice after the throw
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48.2%
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Set Set
get 6 different dice after throwing
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60.7%
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Full set Full set
get 6 different dice after throwing 5 times
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23.2%
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Complete set Complete set
get 6 different dice after throwing 10 times
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8.9%
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Expert Expert
destroy 100 threat cards
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59%
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Master Master
destroy 1000 threat cards
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16.4%
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Elite Elite
destroy 3000 threat cards
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0.4%
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First trophy First trophy
destroy the Citadel 1 time
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44.3%
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Hunter Hunter
destroy the Citadel 10 times
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1.3%
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Full hangar Full hangar
unlock all ships
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9%
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Miser Miser
have 1000 gold coins
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33.2%
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Keeper Keeper
have 1000 silver coins
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11.6%
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Cards up Cards up
unlock all threat cards
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0.8%
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Missionary Missionary
destroy 100 threats by completing away missions
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34.9%
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Messiah Messiah
destroy 1000 threats by completing away missions
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1.6%
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Good game Good game
play 100 games
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0.4%
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Shopaholic Shopaholic
use 100 items from the store
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4%
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Marathon Marathon
win a random battle-100 with any ship
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0.4%
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Last throw Last throw
roll dice 5000 times
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0.2%
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Hot! Hot!
take 9 damage over 1 round and survive
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35.5%
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It's cramped here It's cramped here
have 6 internal threats at the same time
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9.9%
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Too many of them! Too many of them!
have 15 external threats at the same time
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4.5%
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Execution Execution
destroy 7 threats in 1 round
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13.3%
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Defenseless Defenseless
hold 10 rounds without shields
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32.3%
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It was close It was close
repair the hull back to full health in a round when it only has 1 HP remaining
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14.9%
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Invulnerable Invulnerable
take no damage to the hull or shields for 15 rounds in a row
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48.6%
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Sieve Sieve
win with 30 hull damage
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5%
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Reinforced shields Reinforced shields
win with 50 shield damage
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14.7%
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Resistant team Resistant team
win with 15 crew damage
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5.5%
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One more chance One more chance
save 5 dice by medical die at once
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3.2%
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It's not a trouble It's not a trouble
win with three internal threats on board
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6.8%
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Observer Observer
summon 15 threats for the battle by filling Sensors
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4.4%
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Passed! Passed!
threat dice miss when enemies have 5 different dice
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75.8%
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Did nothing Did nothing
destroy the boss before its first move
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33.1%
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Sub-Zero Sub-Zero
paralyze 3 threats in a single round
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54.8%
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Burst shot Burst shot
deal 7 damage to targets in a single laser burst
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55.9%
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Nobody fits Nobody fits
commander rolls all dice 3 times per round
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20%
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Scout Scout
scan threats 30 times in one battle
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9.4%
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Quantization Quantization
use the quantum gun 15 times in one battle
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14.3%
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Clones Clones
copy crew four times in one round
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11%
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Steel team Steel team
use 4 different types of drones in one turn
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11.5%
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Recruitment Recruitment
use reroll 10 times in one round
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11.1%
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For parts For parts
recall drones 5 times in one battle
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8.6%
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Prophet Prophet
block the threat die 5 times in one battle
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7.9%
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Equilibrist Equilibrist
Swap shields and hull 10 times in one battle
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6.9%
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Trash it Trash it
discard 7 cards by engineer in one battle
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8.9%
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Shock squad Shock squad
activate 4 vipers in one turn
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8.2%
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Powerful strike Powerful strike
fire 3 Big gun shots in one battle
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7.1%
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Sensors are OK Sensors are OK
return dice from Sensors by crew ability 5 times in one battle
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7.3%
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Indispensable Indispensable
use pilot's room 20 times in one battle
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2.9%
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Breaking away Breaking away
break away from 5 threats simultaneously with acceleration
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3.2%
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Radio beacon Radio beacon
drop 15 threats in one battle with radio-beacon
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2.3%
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